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Action Point Ideas I would love to see!!
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<blockquote data-quote="Dragonblade" data-source="post: 3772134" data-attributes="member: 2804"><p>I had a house rule that I came up with that was loosely based on the concept of Fate points (originally inspired by my good friend, SHARK!).</p><p></p><p>Anyway, to eliminate the video game feel of Raise Dead and True Resurrection, those spells were removed from the game. Instead characters had a pool of Fate points that they started out with and that could be increased after completing major story goals, or when deemed appropriate by the DM. The pool of Fate points was kept low, usually around 5 per character though there was not a hard rule. Basically the DM gave out more if the PCs were down to 1, and gave out less if the PCs were already at 5 apiece.</p><p></p><p>A Fate point could be spent to completely eliminate the effect of any failed save (thus mitigating Save or Die deadliness in a world without resurrection). Likewise, a Fate point could be used to completely eliminate the damage from a single attack as if the attack had missed instead (usually used to block that attack that would otherwise kill you). This was to compensate for the fact that characters could not be raised.</p><p></p><p>The other thing I used Fate points for was for magic item creation. Instead of spending XP, you would spend Fate points based on the XP cost of the magic item. I don't remember the exact conversion rate off the top of my head. But this rule really worked out well. It kept magic item creation suitably rare, but there wasn't any XP penalty. I also liked the mystical explanation that permanently warping reality and binding magic into an item had a sort of mystic backlash on your character by increasing your chance of death (by running out of Fate points early in a tough combat).</p><p></p><p>I hated the XP cost because I like to keep parity in PC level advancement. Any game mechanic that results in adjustment of XP or reduction of character level should be dropped from the game, IMO.</p><p></p><p>Anyway, as long as WotC stays away from any "per level" action point refresh mechanic, I'll probably be satisfied.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 3772134, member: 2804"] I had a house rule that I came up with that was loosely based on the concept of Fate points (originally inspired by my good friend, SHARK!). Anyway, to eliminate the video game feel of Raise Dead and True Resurrection, those spells were removed from the game. Instead characters had a pool of Fate points that they started out with and that could be increased after completing major story goals, or when deemed appropriate by the DM. The pool of Fate points was kept low, usually around 5 per character though there was not a hard rule. Basically the DM gave out more if the PCs were down to 1, and gave out less if the PCs were already at 5 apiece. A Fate point could be spent to completely eliminate the effect of any failed save (thus mitigating Save or Die deadliness in a world without resurrection). Likewise, a Fate point could be used to completely eliminate the damage from a single attack as if the attack had missed instead (usually used to block that attack that would otherwise kill you). This was to compensate for the fact that characters could not be raised. The other thing I used Fate points for was for magic item creation. Instead of spending XP, you would spend Fate points based on the XP cost of the magic item. I don't remember the exact conversion rate off the top of my head. But this rule really worked out well. It kept magic item creation suitably rare, but there wasn't any XP penalty. I also liked the mystical explanation that permanently warping reality and binding magic into an item had a sort of mystic backlash on your character by increasing your chance of death (by running out of Fate points early in a tough combat). I hated the XP cost because I like to keep parity in PC level advancement. Any game mechanic that results in adjustment of XP or reduction of character level should be dropped from the game, IMO. Anyway, as long as WotC stays away from any "per level" action point refresh mechanic, I'll probably be satisfied. [/QUOTE]
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