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Action Point Initiative
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<blockquote data-quote="Croesus" data-source="post: 7169328" data-attributes="member: 35019"><p>One possibility is to factor what you do <strong>this</strong> turn in when you next act, not what you plan to do.</p><p></p><p>Action: d8</p><p>Bonus Action : d6</p><p>Move: d4</p><p>Reaction: d4</p><p></p><p>Roll initiative normally for first round. After you've completed your turn in the round, roll a number of dice based on what you already did. Subtract from current initiative count (or setup initiative to start low and add to it each round). </p><p></p><p>Example:</p><p>You roll a net 19 for initiative in first round, going first.</p><p>You move up to orc, use an action. Roll d8+d4. You roll total of 10. Your next initiative is 9.</p><p>Orc rolled net 12 for initiative in first round, going second.</p><p>Orc uses action to attack. Roll d8. It rolls 2. It's next initiative is 10. So in round 2, orc has initiative 10, you have initiative 9, orc will go first.</p><p></p><p>This eliminates the declaration of actions, which some will see as a bug, others as a feature. (The benefit is that you have no "wasted" actions because things change after you declared your intentions, since you only decide what to do when it's your turn. For those who like old school initiative systems, no declarations is a bug.)</p><p></p><p>It also benefits classes and builds that do not depend on bonus actions and movement, but that appears to be a feature of all these "Mearls-type" initiative systems.</p></blockquote><p></p>
[QUOTE="Croesus, post: 7169328, member: 35019"] One possibility is to factor what you do [B]this[/B] turn in when you next act, not what you plan to do. Action: d8 Bonus Action : d6 Move: d4 Reaction: d4 Roll initiative normally for first round. After you've completed your turn in the round, roll a number of dice based on what you already did. Subtract from current initiative count (or setup initiative to start low and add to it each round). Example: You roll a net 19 for initiative in first round, going first. You move up to orc, use an action. Roll d8+d4. You roll total of 10. Your next initiative is 9. Orc rolled net 12 for initiative in first round, going second. Orc uses action to attack. Roll d8. It rolls 2. It's next initiative is 10. So in round 2, orc has initiative 10, you have initiative 9, orc will go first. This eliminates the declaration of actions, which some will see as a bug, others as a feature. (The benefit is that you have no "wasted" actions because things change after you declared your intentions, since you only decide what to do when it's your turn. For those who like old school initiative systems, no declarations is a bug.) It also benefits classes and builds that do not depend on bonus actions and movement, but that appears to be a feature of all these "Mearls-type" initiative systems. [/QUOTE]
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