Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Action Point Initiative
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 7169805" data-attributes="member: 20323"><p>It sounds interesting! As a GM, however, knowing how often players change their minds about what they want to do...it sounds like it could be a headache at the table constantly accounting for changing actions & changing initiatives based on what the current initiative count is and what they're changing their action to.</p><p></p><p>In general, that's my main criticism of these sorts of "declare action in advance" initiative systems. Because players *are* going to change their minds, these systems increase the burden on the GM (who is typically tracking initiative in most games I've run or participated in).</p><p></p><p>The "declare action in advance" systems I've seen seem to offer increased group participation in coming up with a plan at the cost of being less flexible (i.e. more cumbersome for the GM) when it comes to handling the players changing their minds. Which *is* going to come up, and likely come up a lot.</p><p></p><p>Theoretically, I'm intrigued at the idea of a "declare action in advance" initiative system which DOESN'T come at the cost of increasing the GM's burden...probably through some innovative method of handling players changing their minds according to changing circumstances.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7169805, member: 20323"] It sounds interesting! As a GM, however, knowing how often players change their minds about what they want to do...it sounds like it could be a headache at the table constantly accounting for changing actions & changing initiatives based on what the current initiative count is and what they're changing their action to. In general, that's my main criticism of these sorts of "declare action in advance" initiative systems. Because players *are* going to change their minds, these systems increase the burden on the GM (who is typically tracking initiative in most games I've run or participated in). The "declare action in advance" systems I've seen seem to offer increased group participation in coming up with a plan at the cost of being less flexible (i.e. more cumbersome for the GM) when it comes to handling the players changing their minds. Which *is* going to come up, and likely come up a lot. Theoretically, I'm intrigued at the idea of a "declare action in advance" initiative system which DOESN'T come at the cost of increasing the GM's burden...probably through some innovative method of handling players changing their minds according to changing circumstances. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Action Point Initiative
Top