Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Action point per encounter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BobTheNob" data-source="post: 5073248" data-attributes="member: 82425"><p>Its simple. No daily items whatsoever. It all becomes encounter.</p><p></p><p>This does need some tweeking. Predominantly (rules of thumb)</p><p>* Anything that offers healing to a surge value now requires the use of a surge (for instance, dwarven armor is now once per ecounter spend a healing surge as a free action, and our tank LOVES that armor)</p><p>* Anything that allows the recovery of a used encounter power (like a battlemasters weapon) requires the use of an action point (giving this a VERY strong tie in with the original proposition of this thread)</p><p>* Recovery of channel divinity does not mean the re-use of a prviously used divinity power, just the option to use a different one</p><p></p><p>There is also a new slot called the "trinket" slot on a character which they can place wonderous items in (i.e. you can only call upon one wonderous item in an encounter...not as many as you carry in your backpack)</p><p></p><p>and after that, case by case tweaking, and tell your players to NOT have any expectation that an item in a source book is utilizable as written.</p><p></p><p>Also, up the anti on encounters, cause your player do become more powerful overnight <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Players love it because they get to use items all the time (making that drop of an item with a power a real smile time event) and from a GM'ing perspective, its one less thing to keep track of.</p><p></p><p>I dont do milestones what-so-ever.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5073248, member: 82425"] Its simple. No daily items whatsoever. It all becomes encounter. This does need some tweeking. Predominantly (rules of thumb) * Anything that offers healing to a surge value now requires the use of a surge (for instance, dwarven armor is now once per ecounter spend a healing surge as a free action, and our tank LOVES that armor) * Anything that allows the recovery of a used encounter power (like a battlemasters weapon) requires the use of an action point (giving this a VERY strong tie in with the original proposition of this thread) * Recovery of channel divinity does not mean the re-use of a prviously used divinity power, just the option to use a different one There is also a new slot called the "trinket" slot on a character which they can place wonderous items in (i.e. you can only call upon one wonderous item in an encounter...not as many as you carry in your backpack) and after that, case by case tweaking, and tell your players to NOT have any expectation that an item in a source book is utilizable as written. Also, up the anti on encounters, cause your player do become more powerful overnight :) Players love it because they get to use items all the time (making that drop of an item with a power a real smile time event) and from a GM'ing perspective, its one less thing to keep track of. I dont do milestones what-so-ever. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Action point per encounter
Top