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Action Point Question
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<blockquote data-quote="Doctor Proctor" data-source="post: 5163146" data-attributes="member: 78547"><p>Very true. If you open the door for the turn to continue prior to falling, all sorts of cheese can come in. For example, what if the character that teleported up into the air used a teleport + attack power (for simplicity's sake), action pointed, and then used another that granted some movement. Strikers have TONS of these powers, BTW, so it's not out of the realm of possibility. </p><p></p><p>So say you teleport 5 squares up with a monk, and then you use one of the powers that allows you to move your speed as part of the attack. Do you now get to move your speed to the ground, thus negating the falling damage? Or do you fly through the air horizontally until you end the move and then fall (possibly allowing multiple attacks or letting the monk get into a position where they're not falling as far)? If you toss out the movement portions of the power, where is the rules support for <em>that</em>?</p><p></p><p>This is why APing in mid-air doesn't seem to be RAI at all. It opens up the door to way too much cheese, or way to too much DM hand-waving to stop the cheese that would've been prevented by not allowing mid-air AP's (or any mid-air attacks, provided that you also say no mid-air attacks periord unless the power allows it, since they can still teleport and use the power granting movement otherwise).</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 5163146, member: 78547"] Very true. If you open the door for the turn to continue prior to falling, all sorts of cheese can come in. For example, what if the character that teleported up into the air used a teleport + attack power (for simplicity's sake), action pointed, and then used another that granted some movement. Strikers have TONS of these powers, BTW, so it's not out of the realm of possibility. So say you teleport 5 squares up with a monk, and then you use one of the powers that allows you to move your speed as part of the attack. Do you now get to move your speed to the ground, thus negating the falling damage? Or do you fly through the air horizontally until you end the move and then fall (possibly allowing multiple attacks or letting the monk get into a position where they're not falling as far)? If you toss out the movement portions of the power, where is the rules support for [I]that[/I]? This is why APing in mid-air doesn't seem to be RAI at all. It opens up the door to way too much cheese, or way to too much DM hand-waving to stop the cheese that would've been prevented by not allowing mid-air AP's (or any mid-air attacks, provided that you also say no mid-air attacks periord unless the power allows it, since they can still teleport and use the power granting movement otherwise). [/QUOTE]
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