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Action Point usage
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<blockquote data-quote="GameDoc" data-source="post: 5456684" data-attributes="member: 53915"><p>Given that in at least half the encounters multiple players will have an action point, you would effectively give them all one immediate reaction with the trigger being "becaue I want one."</p><p> </p><p>That doesn't mean it's abosuletly a bad idea. I think it depends on the size and dynamics of the group. I play in two groups. </p><p> </p><p>The first one is small. There are 5 of us, so 1 DM and 4 players. We have been together a while now so we all know the mechanics, execute our turns quickly, and play tactically off of one another's moves. I think one of us could declare they are spending an acion point out of turn and take the action in under 30 seconds without it disrupting the flow. That kind of group could probably get away with it. </p><p> </p><p>The other groop is larger - 1 DM (me) and 9-11 players depending on who shows up. Most are still relatively new to 4e and take a while on their turns. With them, I can envision it devolving into a free-for-all and rendering the concept of initiative useless. Even with a more seasoned group this size, I think it would add to grind.</p></blockquote><p></p>
[QUOTE="GameDoc, post: 5456684, member: 53915"] Given that in at least half the encounters multiple players will have an action point, you would effectively give them all one immediate reaction with the trigger being "becaue I want one." That doesn't mean it's abosuletly a bad idea. I think it depends on the size and dynamics of the group. I play in two groups. The first one is small. There are 5 of us, so 1 DM and 4 players. We have been together a while now so we all know the mechanics, execute our turns quickly, and play tactically off of one another's moves. I think one of us could declare they are spending an acion point out of turn and take the action in under 30 seconds without it disrupting the flow. That kind of group could probably get away with it. The other groop is larger - 1 DM (me) and 9-11 players depending on who shows up. Most are still relatively new to 4e and take a while on their turns. With them, I can envision it devolving into a free-for-all and rendering the concept of initiative useless. Even with a more seasoned group this size, I think it would add to grind. [/QUOTE]
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