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<blockquote data-quote="Nemesis Destiny" data-source="post: 5456914" data-attributes="member: 98255"><p>Basically, I found this thread: <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/271730-purple-index-cards-fly-setting-plot-collaboration.html" target="_blank">http://www.enworld.org/forum/4e-fan-creations-house-rules/271730-purple-index-cards-fly-setting-plot-collaboration.html</a></p><p></p><p>[sblock=digression]I adapted the cards presented in the downloads of that thread, entered them into Magic Set Editor (with the same template I use for D&D power cards - but any template can work), and printed them out.</p><p></p><p>As suggested in the thread, the idea is that each session, hand out a small number of cards to each player; they pick one and put the rest back. Anytime during that session, they can play the card, and use its effect. Doing so can earn you whatever rewards you like (the default being bonus party XP, but I added APs to some, but we don't refresh APs after resting, so YMMV).</p><p></p><p>Some of them are plot-based, and others are combat type cards. We have not yet started using them (waiting for a new campaign to begin), so I have no feedback as of yet.</p><p></p><p>I've added a bunch of my own cards to the deck that weren't listed in the thread and once I've playtested them better, I will post back into the thread with my additions.</p><p></p><p>We were considering, in particular, doing the critical hit and fumbles with this system; possibly building a separate "crit deck." This way, it's entirely voluntary if you want to subject yourself to it (one of my players is whiny about bad things happening to his character).</p><p></p><p></p><p>Say for example that you are in a fight and the DM crits you, you still take damage, but you can draw from the crit deck for a nasty side effect IF you want to. Doing so could be fun (for some players), and would give you a reward for doing so (like XP or an AP), but you don't have to, like if you're about to die, or just don't want to.</p><p></p><p>Likewise, if you crit the BBEG and want to make it really count, draw from the deck. You might get an effect, or even more damage.</p><p></p><p>Same goes for rolling a 1; you decide if it's worth risking a pull from the deck. It's okay if you want to just miss, but you might end up with a cool reversal (turn a miss into a hit or even a crit), or something bad happening to you (prone, broken/stuck weapon, granting CA, etc). Some players in my group really like random stuff like this, so I think it will work well.[/sblock]</p><p></p><p>Anyway, sorry for the digression.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5456914, member: 98255"] Basically, I found this thread: [url]http://www.enworld.org/forum/4e-fan-creations-house-rules/271730-purple-index-cards-fly-setting-plot-collaboration.html[/url] [sblock=digression]I adapted the cards presented in the downloads of that thread, entered them into Magic Set Editor (with the same template I use for D&D power cards - but any template can work), and printed them out. As suggested in the thread, the idea is that each session, hand out a small number of cards to each player; they pick one and put the rest back. Anytime during that session, they can play the card, and use its effect. Doing so can earn you whatever rewards you like (the default being bonus party XP, but I added APs to some, but we don't refresh APs after resting, so YMMV). Some of them are plot-based, and others are combat type cards. We have not yet started using them (waiting for a new campaign to begin), so I have no feedback as of yet. I've added a bunch of my own cards to the deck that weren't listed in the thread and once I've playtested them better, I will post back into the thread with my additions. We were considering, in particular, doing the critical hit and fumbles with this system; possibly building a separate "crit deck." This way, it's entirely voluntary if you want to subject yourself to it (one of my players is whiny about bad things happening to his character). Say for example that you are in a fight and the DM crits you, you still take damage, but you can draw from the crit deck for a nasty side effect IF you want to. Doing so could be fun (for some players), and would give you a reward for doing so (like XP or an AP), but you don't have to, like if you're about to die, or just don't want to. Likewise, if you crit the BBEG and want to make it really count, draw from the deck. You might get an effect, or even more damage. Same goes for rolling a 1; you decide if it's worth risking a pull from the deck. It's okay if you want to just miss, but you might end up with a cool reversal (turn a miss into a hit or even a crit), or something bad happening to you (prone, broken/stuck weapon, granting CA, etc). Some players in my group really like random stuff like this, so I think it will work well.[/sblock] Anyway, sorry for the digression. [/QUOTE]
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