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Action Points 3.5 vs 4.0
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<blockquote data-quote="hvg3akaek" data-source="post: 4528231" data-attributes="member: 71190"><p>Yes, but only the APs can be hoarded. The Surges and MIUs can only be recharged - that is normal for the MIU use (clarified by WotC recently). So, the only thing they can hoard is the APs, and they can still only use one per encounter.</p><p></p><p>Keeping them to this allows the final encounter to still be a challenge, but also allows them to use abilities earlier, without fear or being hampered for the rest of the fight.</p><p></p><p>Note also that over 2, 4, 6 or so forth encounters, parties with the 4E rules or with my rules will receive the same number of bonuses. Normal parties will simply gain +1 AP and +1 MIU per two levels (so +3 APs and +3 MIU by encounter 6). My parties will gain +6 (AP/MIU/surges). Same total either way, and they could even mimic it. I just a low a little bit more choice and flexibility, with the option of exchanging APs and MIUs for healing, if they need it.</p></blockquote><p></p>
[QUOTE="hvg3akaek, post: 4528231, member: 71190"] Yes, but only the APs can be hoarded. The Surges and MIUs can only be recharged - that is normal for the MIU use (clarified by WotC recently). So, the only thing they can hoard is the APs, and they can still only use one per encounter. Keeping them to this allows the final encounter to still be a challenge, but also allows them to use abilities earlier, without fear or being hampered for the rest of the fight. Note also that over 2, 4, 6 or so forth encounters, parties with the 4E rules or with my rules will receive the same number of bonuses. Normal parties will simply gain +1 AP and +1 MIU per two levels (so +3 APs and +3 MIU by encounter 6). My parties will gain +6 (AP/MIU/surges). Same total either way, and they could even mimic it. I just a low a little bit more choice and flexibility, with the option of exchanging APs and MIUs for healing, if they need it. [/QUOTE]
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