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Action Points. (3.5)
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<blockquote data-quote="Alexander123" data-source="post: 5462893" data-attributes="member: 98794"><p>Who are you to tell your players whether they should hoard their action points or not? It's their actions points, they can spend it however they like.</p><p> </p><p>And I disagree as far as its not promoting "actiony" stuff, I think it does promote heroic actions on the part of the PCs.</p><p> </p><p>I also don't think that it is a means of necessarily avoiding character deaths since the PCs still have to think strategically and optimize their characters to be able to survive.</p><p> </p><p>I think action points reinforce the idea that the PCs are not ordinary and are heroes, that to a certain extent they are destined to succeed, although not in a deterministic way, meaning they can still fail if they behave stupidly, and I allow my PCs to fail if they behave stupidly. (I don't cheat on die rolls for instance.)</p></blockquote><p></p>
[QUOTE="Alexander123, post: 5462893, member: 98794"] Who are you to tell your players whether they should hoard their action points or not? It's their actions points, they can spend it however they like. And I disagree as far as its not promoting "actiony" stuff, I think it does promote heroic actions on the part of the PCs. I also don't think that it is a means of necessarily avoiding character deaths since the PCs still have to think strategically and optimize their characters to be able to survive. I think action points reinforce the idea that the PCs are not ordinary and are heroes, that to a certain extent they are destined to succeed, although not in a deterministic way, meaning they can still fail if they behave stupidly, and I allow my PCs to fail if they behave stupidly. (I don't cheat on die rolls for instance.) [/QUOTE]
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