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Action Points. (3.5)
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<blockquote data-quote="rhoaran" data-source="post: 5464131" data-attributes="member: 6670143"><p>Our group has used the Eberron rules for a long time, even outside of that realm. </p><p></p><p>I've found them extremely helpful in creating memorable moments throughout our campaigns. We utilize them liberally for important rolls which adds excitement regardless of the outcome because of the emphasis placed on the roll. </p><p></p><p>None of us really hoard action points, but we usually seem have 1-2 left by the end of the level.</p><p></p><p>We all agreed that the UA version was ludicrously over powered, especially the 'emulate feat' and free metamagic abilities. Some of the rules were okay, but we've just stuck to Eberron rules for simplicity's sake.</p><p></p><p>I'm also glad they don't have the same feeling as 'destiny points' found in the Star Wars rpg. Destiny points allowed for too much player control, plus players could behave in the dumbest manner possible in a given situation and still walk away from it.</p><p></p><p>As far as changes go, I like the suggestion about making the action points charisma based to encourage it to be less of a dump stat.</p></blockquote><p></p>
[QUOTE="rhoaran, post: 5464131, member: 6670143"] Our group has used the Eberron rules for a long time, even outside of that realm. I've found them extremely helpful in creating memorable moments throughout our campaigns. We utilize them liberally for important rolls which adds excitement regardless of the outcome because of the emphasis placed on the roll. None of us really hoard action points, but we usually seem have 1-2 left by the end of the level. We all agreed that the UA version was ludicrously over powered, especially the 'emulate feat' and free metamagic abilities. Some of the rules were okay, but we've just stuck to Eberron rules for simplicity's sake. I'm also glad they don't have the same feeling as 'destiny points' found in the Star Wars rpg. Destiny points allowed for too much player control, plus players could behave in the dumbest manner possible in a given situation and still walk away from it. As far as changes go, I like the suggestion about making the action points charisma based to encourage it to be less of a dump stat. [/QUOTE]
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