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Action Points - A Swashbucklery Variant
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<blockquote data-quote="SteveC" data-source="post: 2155891" data-attributes="member: 9053"><p>Hey Psion!</p><p> </p><p>This isn't exactly what you're doing, but I thought you might be interested it it because it's somewhat similar. The campaign I'm running uses Action Points, but I wanted both a reserve to keep and a smaller number they would want to use. Here's what I came up with:</p><p> </p><p>There are six kinds of Action Points, Luck, Conscience, Destiny, Drive, Faith and Passion. Characters gain Action Points as normal, which go into the Luck category by default. They may choose to place one Action Point per level into one of the other categories. As an example, a 1st level character has 5 Action Points. Four of these must go into Luck, but they may spend one of those points on a different type of Action Point. </p><p> </p><p>Luck points are just like regular APs: use them whenever you want, one use and they're gone. The other types can only be used in certain circumstances, but they regenerate each session. Here's what the different types do:</p><p> </p><p>Luck </p><p>These are plain old APs. Spend 'em and they're gone. You can spend these on any action in any way you like.</p><p> </p><p>Conscience</p><p>Conscience points are a reward to characters who do the right thing. Spend a conscience point when you're actively doing the right thing, or acting for the good. I run a game where the world might seem to be very morally gray at times. Conscience points are one of my ways to say that things might seem tougher for good characters, but there's also something out there that's got your back.</p><p> </p><p>Destiny <specify></p><p>You have a destiny to do something, which you must specify. The more points you spend on destiny, the stronger the connection will be. This might not be something you are consciously aware of or something you even want, but if you live long enough you will get the opportunity to live it out. You may spend destiny points to advance your destiny. These points don't exist to keep you alive in all situations, however: if your destiny is to become archmage of all the broken kingdoms, destiny won't help you get away from a random encounter with brigands. You may either specify your destiny (with GM approval) or leave it for the GM to determine for you. </p><p> </p><p>Drive <specify></p><p>You want to accomplish something very much: you'll kill or die for it, in fact. You may spend Drive points in a situation where your goal comes into play. Example: you have a drive to be the greatest swordsman in all of the broken kingdoms. Any time where your swordsman skill is called into question lets you spend points of Drive. This is different from destiny in that there is no special campaign element that says you will accomplish what you want or even that you'll get the shot at the title, but you may also call upon Drive much more often. </p><p> </p><p>Faith <specify></p><p>Your faith can move mountains. Specify a faith. Whenever you are involved in a struggle of the faith, have your faith challenged, or fight with enemies of the faith you may spend Faith Action Points.</p><p> </p><p>Passion <specify></p><p>Finally, there is a person for which you have love, loyalty or hate to such an extent that you can move heaven and earth to help or hinder them. Spend Passion when your friend/lover is in jeopardy or to hinder your enemy.</p><p> </p><p>These are just the basics of the system...let me know if you're interested in hearning more!</p><p> </p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 2155891, member: 9053"] Hey Psion! This isn't exactly what you're doing, but I thought you might be interested it it because it's somewhat similar. The campaign I'm running uses Action Points, but I wanted both a reserve to keep and a smaller number they would want to use. Here's what I came up with: There are six kinds of Action Points, Luck, Conscience, Destiny, Drive, Faith and Passion. Characters gain Action Points as normal, which go into the Luck category by default. They may choose to place one Action Point per level into one of the other categories. As an example, a 1st level character has 5 Action Points. Four of these must go into Luck, but they may spend one of those points on a different type of Action Point. Luck points are just like regular APs: use them whenever you want, one use and they're gone. The other types can only be used in certain circumstances, but they regenerate each session. Here's what the different types do: Luck These are plain old APs. Spend 'em and they're gone. You can spend these on any action in any way you like. Conscience Conscience points are a reward to characters who do the right thing. Spend a conscience point when you're actively doing the right thing, or acting for the good. I run a game where the world might seem to be very morally gray at times. Conscience points are one of my ways to say that things might seem tougher for good characters, but there's also something out there that's got your back. Destiny <specify> You have a destiny to do something, which you must specify. The more points you spend on destiny, the stronger the connection will be. This might not be something you are consciously aware of or something you even want, but if you live long enough you will get the opportunity to live it out. You may spend destiny points to advance your destiny. These points don't exist to keep you alive in all situations, however: if your destiny is to become archmage of all the broken kingdoms, destiny won't help you get away from a random encounter with brigands. You may either specify your destiny (with GM approval) or leave it for the GM to determine for you. Drive <specify> You want to accomplish something very much: you'll kill or die for it, in fact. You may spend Drive points in a situation where your goal comes into play. Example: you have a drive to be the greatest swordsman in all of the broken kingdoms. Any time where your swordsman skill is called into question lets you spend points of Drive. This is different from destiny in that there is no special campaign element that says you will accomplish what you want or even that you'll get the shot at the title, but you may also call upon Drive much more often. Faith <specify> Your faith can move mountains. Specify a faith. Whenever you are involved in a struggle of the faith, have your faith challenged, or fight with enemies of the faith you may spend Faith Action Points. Passion <specify> Finally, there is a person for which you have love, loyalty or hate to such an extent that you can move heaven and earth to help or hinder them. Spend Passion when your friend/lover is in jeopardy or to hinder your enemy. These are just the basics of the system...let me know if you're interested in hearning more! --Steve [/QUOTE]
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Action Points - A Swashbucklery Variant
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