Prophet2b
First Post
This is sort of a two question post... I'm preparing stuff to run an Eberron campaign, and I'm wondering...
1) Does anyone have any experience with action points in Eberron Campaign Setting and Unearthed Arcana? And if so, which version would you recommend going with? I'm leaning more toward UA, but I thought I'd ask.
2) Has anyone ever looked at the feats that use action points (like those in Dragonmarked or any other book? Or has anyone played a player or had a player in a group that used them? I'm curious, because they seem severely weak to me. You only get a limited number of action points, and then you spend a precious feat slot in order to gain an ability with your limited numbered "skill". And overall, it doesn't seem that the feats grant characters any ability that is noticeably more powerful than what they could otherwise do. In fact, it seems that they're far less powerful, if for no other reason than you could run out of uses. And I'm not sure the abilities they grant make up for that.
But, then, I've never seen them in play, either.
I was wondering if it might be overpowering for the characters if I took the "action point feats" in the Eberron books, toned them down a bit, and simply made them available as other general options players could use their action points for?
One final idea I had was to convert the feats to cards (like these Swashbuckler Cards), shuffle them all up, and hand one out to each player at the beginning of each session. That card would then designate for the player one extra ability he could use his action points for during that session.
But this all depends on how balanced action points and the action point related feats are (whether their under-balanced, over-balanced, or right on).
Thoughts? Comments? Ideas?
1) Does anyone have any experience with action points in Eberron Campaign Setting and Unearthed Arcana? And if so, which version would you recommend going with? I'm leaning more toward UA, but I thought I'd ask.
2) Has anyone ever looked at the feats that use action points (like those in Dragonmarked or any other book? Or has anyone played a player or had a player in a group that used them? I'm curious, because they seem severely weak to me. You only get a limited number of action points, and then you spend a precious feat slot in order to gain an ability with your limited numbered "skill". And overall, it doesn't seem that the feats grant characters any ability that is noticeably more powerful than what they could otherwise do. In fact, it seems that they're far less powerful, if for no other reason than you could run out of uses. And I'm not sure the abilities they grant make up for that.
But, then, I've never seen them in play, either.
I was wondering if it might be overpowering for the characters if I took the "action point feats" in the Eberron books, toned them down a bit, and simply made them available as other general options players could use their action points for?
One final idea I had was to convert the feats to cards (like these Swashbuckler Cards), shuffle them all up, and hand one out to each player at the beginning of each session. That card would then designate for the player one extra ability he could use his action points for during that session.
But this all depends on how balanced action points and the action point related feats are (whether their under-balanced, over-balanced, or right on).
Thoughts? Comments? Ideas?