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Action Points and Feats
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<blockquote data-quote="shilsen" data-source="post: 3460401" data-attributes="member: 198"><p>It's definitely better to start off being stingy and get more generous, since the end result is players being happier. If you start off too generous and start to take away things you've given and rules you're using, players are more likely to be unhappy. So I'd suggest starting off with something like two action pts a session and no action point usage feats allowed yet, and then kicking it up later if you feel it's necessary. Also, I recommend telling your players right off the bat that this is an experimental phase with action pts and they should be prepared for some changes until you get it right.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3460401, member: 198"] It's definitely better to start off being stingy and get more generous, since the end result is players being happier. If you start off too generous and start to take away things you've given and rules you're using, players are more likely to be unhappy. So I'd suggest starting off with something like two action pts a session and no action point usage feats allowed yet, and then kicking it up later if you feel it's necessary. Also, I recommend telling your players right off the bat that this is an experimental phase with action pts and they should be prepared for some changes until you get it right. [/QUOTE]
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