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*Pathfinder & Starfinder
Action Points for Level Adjustment
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<blockquote data-quote="kilamanjaro" data-source="post: 3302128" data-attributes="member: 10008"><p>I saw a system on these boards, I think by Pirate Cat, to ditch experience points and use action points to pay for magic item creation. I'm looking for some feed back on a system to use APs to take care of LA. If I remember correctly PC's system gave the characters 5+1/2 their level (rounded down) in APs every level. The base 5 points could only be used like regular AP's, but the other points could be used for item creation with 1AP = 1,000 EXP.</p><p>I have two thoughts on how this might work with LA. Both use the Savage Species style level progressions. One would be a ‘buy off’ system. With this method when you spend your APs to gain your racial abilities. </p><p>For Example: An aasimar might start the game as an outsider with with a +2 CHR and acid resistance 5. Once he reaches 4th level he could spend his 2 APs for the level and gain his cold and electricity resistances, his +2 WIS, and daylight 1x day.</p><p>Is two APs enough? Using 2 APs keeps you from ‘activating’ your LA abilities until you reach 4th level. Would it be better to use a flat 2 APs for each LA removed or should the scale be more aggressive? Say 2 APs for the first LA, 4 for the second, 6 for the third.</p><p>My other thought is that instead of a one time buy off LA races could take a permanent hit to their AP pool. Use the same costs as above but the APs spent aren’t replaced when you level up. </p><p>In game the logic is that fate favors the standard PC races. It’s their time and destiny favors their heroes.</p><p>I’m also considering using an AP cost for some of the Weapons of Legacy, using them as an alternative cost to the attack penalties. I haven’t worked anything out yet but I like the idea that the character is tying their fate into that of the item.</p><p>Any thoughts, comments, or guidance is appreciated.</p></blockquote><p></p>
[QUOTE="kilamanjaro, post: 3302128, member: 10008"] I saw a system on these boards, I think by Pirate Cat, to ditch experience points and use action points to pay for magic item creation. I'm looking for some feed back on a system to use APs to take care of LA. If I remember correctly PC's system gave the characters 5+1/2 their level (rounded down) in APs every level. The base 5 points could only be used like regular AP's, but the other points could be used for item creation with 1AP = 1,000 EXP. I have two thoughts on how this might work with LA. Both use the Savage Species style level progressions. One would be a ‘buy off’ system. With this method when you spend your APs to gain your racial abilities. For Example: An aasimar might start the game as an outsider with with a +2 CHR and acid resistance 5. Once he reaches 4th level he could spend his 2 APs for the level and gain his cold and electricity resistances, his +2 WIS, and daylight 1x day. Is two APs enough? Using 2 APs keeps you from ‘activating’ your LA abilities until you reach 4th level. Would it be better to use a flat 2 APs for each LA removed or should the scale be more aggressive? Say 2 APs for the first LA, 4 for the second, 6 for the third. My other thought is that instead of a one time buy off LA races could take a permanent hit to their AP pool. Use the same costs as above but the APs spent aren’t replaced when you level up. In game the logic is that fate favors the standard PC races. It’s their time and destiny favors their heroes. I’m also considering using an AP cost for some of the Weapons of Legacy, using them as an alternative cost to the attack penalties. I haven’t worked anything out yet but I like the idea that the character is tying their fate into that of the item. Any thoughts, comments, or guidance is appreciated. [/QUOTE]
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Action Points for Level Adjustment
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