carborundum
Adventurer
One of the effects listed when using an Action Point is to stabilise a dying character. I'm wondering if it's unreasonable to let a player who takes a save-or-die hit to also stabilise with an action point.
The situation:
The 2nd level party will be up against a 2nd lvl cleric with the Death Domain. There is a good chance he can hit someone with his Death Touch. The players have no access to serious recovery magic but have put a lot of work into the characters for this new campaign (Savage Tide).
I'm tempted to let the AP turn a dead into dying or, say, stable at -9 but I'm worried about the ramifications at higher levels. Can anyone advise me?
The situation:
The 2nd level party will be up against a 2nd lvl cleric with the Death Domain. There is a good chance he can hit someone with his Death Touch. The players have no access to serious recovery magic but have put a lot of work into the characters for this new campaign (Savage Tide).
I'm tempted to let the AP turn a dead into dying or, say, stable at -9 but I'm worried about the ramifications at higher levels. Can anyone advise me?