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Action Points question
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<blockquote data-quote="carborundum" data-source="post: 3619957" data-attributes="member: 49284"><p>One of the effects listed when using an Action Point is to stabilise a dying character. I'm wondering if it's unreasonable to let a player who takes a save-or-die hit to also stabilise with an action point.</p><p></p><p>The situation:</p><p>The 2nd level party will be up against a 2nd lvl cleric with the Death Domain. There is a good chance he can hit someone with his Death Touch. The players have no access to serious recovery magic but have put a lot of work into the characters for this new campaign (Savage Tide).</p><p></p><p>I'm tempted to let the AP turn a dead into dying or, say, stable at -9 but I'm worried about the ramifications at higher levels. Can anyone advise me?</p></blockquote><p></p>
[QUOTE="carborundum, post: 3619957, member: 49284"] One of the effects listed when using an Action Point is to stabilise a dying character. I'm wondering if it's unreasonable to let a player who takes a save-or-die hit to also stabilise with an action point. The situation: The 2nd level party will be up against a 2nd lvl cleric with the Death Domain. There is a good chance he can hit someone with his Death Touch. The players have no access to serious recovery magic but have put a lot of work into the characters for this new campaign (Savage Tide). I'm tempted to let the AP turn a dead into dying or, say, stable at -9 but I'm worried about the ramifications at higher levels. Can anyone advise me? [/QUOTE]
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