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Action Prologues: Kicking Things Off In Style
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<blockquote data-quote="Grogg of the North" data-source="post: 6269391" data-attributes="member: 6682960"><p>I've tried an action prologue a couple times. It makes for a nice change of pace. One time I had the PCs in a caravan. You're all traveling for a variety of reasons towards the nearby city. Here's the layout. What's everyone doing? Okay ... arrows fly out from the forest, roll initiative. As the various merchants, travelers and tradesmen the PCs started leading everyone away to safety. </p><p></p><p>Another time, I had a small town laid out on a huge map. Everyone was at home when the bells at the town hall started ringing. The town was under attack! The PCs rushed to defend the town and, in the end, geared up for a doomed last stand in the town square. The forces arrayed against the town were clearly overwhelming and it took some OOC nudging to get the party to realize they had to run. </p><p></p><p>So I've had it hit or miss. There really isn't much difference between "just arriving" and "getting back out". Though you may have to deal with difficult questions like "Wait, why did I go into the abandoned temple?" Definitely give it a try!</p><p></p><p>EDIT: Forgot the current game I'm playing in. It started basically like this: "You're all sleeping in the church. It's on fire, what do you do?!" "Um ... run outside! AH! There are skeletons are in the fields! Run to the wizard's tower, he'll save us!" *PCs run to the wizard tower only to see him fireball some of the town citizens* "The wizard isn't going to save us! Back into the fields with the skeletons!"</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 6269391, member: 6682960"] I've tried an action prologue a couple times. It makes for a nice change of pace. One time I had the PCs in a caravan. You're all traveling for a variety of reasons towards the nearby city. Here's the layout. What's everyone doing? Okay ... arrows fly out from the forest, roll initiative. As the various merchants, travelers and tradesmen the PCs started leading everyone away to safety. Another time, I had a small town laid out on a huge map. Everyone was at home when the bells at the town hall started ringing. The town was under attack! The PCs rushed to defend the town and, in the end, geared up for a doomed last stand in the town square. The forces arrayed against the town were clearly overwhelming and it took some OOC nudging to get the party to realize they had to run. So I've had it hit or miss. There really isn't much difference between "just arriving" and "getting back out". Though you may have to deal with difficult questions like "Wait, why did I go into the abandoned temple?" Definitely give it a try! EDIT: Forgot the current game I'm playing in. It started basically like this: "You're all sleeping in the church. It's on fire, what do you do?!" "Um ... run outside! AH! There are skeletons are in the fields! Run to the wizard's tower, he'll save us!" *PCs run to the wizard tower only to see him fireball some of the town citizens* "The wizard isn't going to save us! Back into the fields with the skeletons!" [/QUOTE]
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Community
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Action Prologues: Kicking Things Off In Style
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