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<blockquote data-quote="Mercule" data-source="post: 6766585" data-attributes="member: 5100"><p>I think [MENTION=6777052]BoldItalic[/MENTION] covered it pretty well. I'll spin it a different way, in case that helps -- the answer is the same, though.</p><p></p><p>Combat is divided into rounds. Each round, every participant has a turn.</p><p></p><p>On your turn, you always get to do two things*: perform an Action and take a Move.</p><p></p><p>A Move is just that. There are different ways to move (crawl, fly, jump, walk), but they're all movement and use your Move "activity" (my term).</p><p></p><p>An Action is pretty much anything else you could do on your turn. There's a list in the PHB. You only get do perform one Action, though, <u>full stop</u>. For characters that get to attack twice, it's actually stated as "When you perform an Attack action, you may attack twice" or something very similar. You are <u>not</u> being granted an extra Action.</p><p></p><p>Some circumstances (equipment, class abilities, etc.) grant a Bonus Action. Examples are the Sorcerer's <em>quickened spell</em> or taking the Attack Action while wielding an weapon in your off-hand (TWF). No matter how many conditions you meet for getting a Bonus Action, you only get one. Also, you only get to do whatever the condition says you can during your Bonus Action. If you have nothing that gives you a Bonus Action, then you don't get one.</p><p></p><p>Worth noting is that you can mix and match your activities on your Turn. A 6th level TWF Fighter can step 5 feet, attack once with her main weapon, move another 10 feet, attack with her off hand, move another 10 feet and attack again with her primary weapon, and then move a final 5 feet.</p><p></p><p>A Reaction is an activity that you take during the round, but not on your turn. Like a Bonus Action, you need to somehow be granted a Reaction. Also like the Bonus Action, you only ever get one and you are restricted to doing exactly what it says. The opportunity attack is one, specific Reaction. It explicitly calls out (PHB p 195) that you make a single melee attack. Readying is another way to get a Reaction and it gives you a normal Action, but has its own restrictions (PHB p 193). Some spells (<em>shield</em>) grant Reactions, as well.</p><p></p><p>As another note, you only get one of each activity in a round. The only exception to this, to my knowledge, is the Fighter's Action Surge ability.</p><p></p><p>*Unless you're surprised, but let's handle one confusing topic at a time.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6766585, member: 5100"] I think [MENTION=6777052]BoldItalic[/MENTION] covered it pretty well. I'll spin it a different way, in case that helps -- the answer is the same, though. Combat is divided into rounds. Each round, every participant has a turn. On your turn, you always get to do two things*: perform an Action and take a Move. A Move is just that. There are different ways to move (crawl, fly, jump, walk), but they're all movement and use your Move "activity" (my term). An Action is pretty much anything else you could do on your turn. There's a list in the PHB. You only get do perform one Action, though, [U]full stop[/U]. For characters that get to attack twice, it's actually stated as "When you perform an Attack action, you may attack twice" or something very similar. You are [U]not[/U] being granted an extra Action. Some circumstances (equipment, class abilities, etc.) grant a Bonus Action. Examples are the Sorcerer's [I]quickened spell[/I] or taking the Attack Action while wielding an weapon in your off-hand (TWF). No matter how many conditions you meet for getting a Bonus Action, you only get one. Also, you only get to do whatever the condition says you can during your Bonus Action. If you have nothing that gives you a Bonus Action, then you don't get one. Worth noting is that you can mix and match your activities on your Turn. A 6th level TWF Fighter can step 5 feet, attack once with her main weapon, move another 10 feet, attack with her off hand, move another 10 feet and attack again with her primary weapon, and then move a final 5 feet. A Reaction is an activity that you take during the round, but not on your turn. Like a Bonus Action, you need to somehow be granted a Reaction. Also like the Bonus Action, you only ever get one and you are restricted to doing exactly what it says. The opportunity attack is one, specific Reaction. It explicitly calls out (PHB p 195) that you make a single melee attack. Readying is another way to get a Reaction and it gives you a normal Action, but has its own restrictions (PHB p 193). Some spells ([I]shield[/I]) grant Reactions, as well. As another note, you only get one of each activity in a round. The only exception to this, to my knowledge, is the Fighter's Action Surge ability. *Unless you're surprised, but let's handle one confusing topic at a time. [/QUOTE]
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