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General Tabletop Discussion
*Pathfinder & Starfinder
Action resolution (as per April 24 Rule of Three)
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<blockquote data-quote="pemerton" data-source="post: 5895476" data-attributes="member: 42582"><p><a href="http://www.wizards.com/dnd/Article.aspx?x=dnd/4ro3/20120424" target="_blank">According to Rodney Thompson</a>, D&Dnext will use the following basic approach to action resolution:</p><p></p><p style="margin-left: 20px">As an example, let's say that the heroes are in a tavern trying to get information out of a member of the Thieves' Guild. The smooth-talking rogue says that he wants to deceive the thief into thinking that she is a member of the same guild to earn his confidence. Alternatively, the brawny fighter wants to crush a pewter mug in his hand to intimidate the thief into talking. If we have done a good job of educating the DM, then the DM simply sets an appropriate DC for success and calls for a Charisma check (from the rogue) or a Strength check (from the fighter). Rather than call on some kind of subsystem, we simply educate the DM on the best way to set a DC, and the best way to choose which ability to use for an ability check. That also has the advantage of allowing the player to simply say what his or her character does, then having the DM respond with the kind of check to be made, meaning that players are always talking about their actions in terms of what their characters do.</p><p></p><p>Now maybe I'm missing something, but I don't entirely see how this is going to produce results radically different from 4e. To be more precise: I can see how reducing the skill list to a stat list simplifies things. But I don't see how it is meant to work wonders for fictional positioning.</p><p></p><p>In this system, a player cannot have his PC make an action resolution role without explaining what it is that s/he is doing: crushing the mug, lying about guild membership, etc. The same thing is true in 4e - a player must explain what his/her PC is doing, and a skill check or (less often) an ability check is then made.</p><p></p><p>In 4e, players typically attempt to have their PCs engage the situation in ways which maximise their chances of success (eg by looking for ways to use their best skill bonuses). In the D&Dnext system, presumably the same will be true - the player of the high CHA, low STR rogue, for example, is going to avoid describing his/her PC trying to crush too many mugs, for fear of looking like an idiot.</p><p></p><p>What am I missing?</p></blockquote><p></p>
[QUOTE="pemerton, post: 5895476, member: 42582"] [url=http://www.wizards.com/dnd/Article.aspx?x=dnd/4ro3/20120424]According to Rodney Thompson[/url], D&Dnext will use the following basic approach to action resolution: [indent]As an example, let's say that the heroes are in a tavern trying to get information out of a member of the Thieves' Guild. The smooth-talking rogue says that he wants to deceive the thief into thinking that she is a member of the same guild to earn his confidence. Alternatively, the brawny fighter wants to crush a pewter mug in his hand to intimidate the thief into talking. If we have done a good job of educating the DM, then the DM simply sets an appropriate DC for success and calls for a Charisma check (from the rogue) or a Strength check (from the fighter). Rather than call on some kind of subsystem, we simply educate the DM on the best way to set a DC, and the best way to choose which ability to use for an ability check. That also has the advantage of allowing the player to simply say what his or her character does, then having the DM respond with the kind of check to be made, meaning that players are always talking about their actions in terms of what their characters do.[/indent] Now maybe I'm missing something, but I don't entirely see how this is going to produce results radically different from 4e. To be more precise: I can see how reducing the skill list to a stat list simplifies things. But I don't see how it is meant to work wonders for fictional positioning. In this system, a player cannot have his PC make an action resolution role without explaining what it is that s/he is doing: crushing the mug, lying about guild membership, etc. The same thing is true in 4e - a player must explain what his/her PC is doing, and a skill check or (less often) an ability check is then made. In 4e, players typically attempt to have their PCs engage the situation in ways which maximise their chances of success (eg by looking for ways to use their best skill bonuses). In the D&Dnext system, presumably the same will be true - the player of the high CHA, low STR rogue, for example, is going to avoid describing his/her PC trying to crush too many mugs, for fear of looking like an idiot. What am I missing? [/QUOTE]
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Action resolution (as per April 24 Rule of Three)
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