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General Tabletop Discussion
*Pathfinder & Starfinder
Action resolution (as per April 24 Rule of Three)
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<blockquote data-quote="Sunseeker" data-source="post: 5895871"><p>I'm confused, are you suggesting that players shouldn't have to express what they want to do? I may be misreading, but I think the only way to play D&D is by vocalizing your actions. </p><p></p><p>Or are you suggesting the system should just allow players to "do what they want" without a roll? While that may be aesthetically pleasing, it really can't be done in a D&D without bypassing D&D. I mean, whats the point of rules and structures if you want a system that doesn't need them?</p><p></p><p>In every game I've ever played in, even non-D&D systems, the player generally has to tell the DM what they want to do, and attempt it. "I threaten the guy by crushing a mug in my hands." "I woo the guy by showing off my breasts." "I trick the guy with my silver tongue." And then make some sort of roll using a d20 and a stat or skill score related to that action.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5895871"] I'm confused, are you suggesting that players shouldn't have to express what they want to do? I may be misreading, but I think the only way to play D&D is by vocalizing your actions. Or are you suggesting the system should just allow players to "do what they want" without a roll? While that may be aesthetically pleasing, it really can't be done in a D&D without bypassing D&D. I mean, whats the point of rules and structures if you want a system that doesn't need them? In every game I've ever played in, even non-D&D systems, the player generally has to tell the DM what they want to do, and attempt it. "I threaten the guy by crushing a mug in my hands." "I woo the guy by showing off my breasts." "I trick the guy with my silver tongue." And then make some sort of roll using a d20 and a stat or skill score related to that action. [/QUOTE]
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Action resolution (as per April 24 Rule of Three)
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