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General Tabletop Discussion
*Pathfinder & Starfinder
Action resolution (as per April 24 Rule of Three)
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<blockquote data-quote="Scribble" data-source="post: 5896050" data-attributes="member: 23977"><p>I think this is kind of the heart of the matter here. It's a system that tries to give you a way to resolve actions without getting too specific.</p><p></p><p>For instance, we have an Intimidate skill, for when you want to intimidate someone with Charisma (force of will) but what if like in the example, you know you're just really strong, and want to try it by showing off your strength? We don't really have a skill to represent that.</p><p></p><p>We could add another one... like strength intimidate or something, and maybe add one for each stat... the skill list would get huge. What's worse is (right or wrong) SOME feel that if it's not on the skill list, it can't be done. </p><p></p><p>This system instead attempts to say, rather then a huge list of skills, we have a small list of stats that describe your key abilities. YOU decide which best fits what you would use to resolve the action.</p><p></p><p>It both says you can try anything instead of a list, while at the same time giving the DM an idea about how to resolve it.</p><p></p><p></p><p></p><p>I think it's good because it gives those people who just want to say what they do a way to do that, AND it gives people who just want numbers they can rely on a way to do that as well.</p></blockquote><p></p>
[QUOTE="Scribble, post: 5896050, member: 23977"] I think this is kind of the heart of the matter here. It's a system that tries to give you a way to resolve actions without getting too specific. For instance, we have an Intimidate skill, for when you want to intimidate someone with Charisma (force of will) but what if like in the example, you know you're just really strong, and want to try it by showing off your strength? We don't really have a skill to represent that. We could add another one... like strength intimidate or something, and maybe add one for each stat... the skill list would get huge. What's worse is (right or wrong) SOME feel that if it's not on the skill list, it can't be done. This system instead attempts to say, rather then a huge list of skills, we have a small list of stats that describe your key abilities. YOU decide which best fits what you would use to resolve the action. It both says you can try anything instead of a list, while at the same time giving the DM an idea about how to resolve it. I think it's good because it gives those people who just want to say what they do a way to do that, AND it gives people who just want numbers they can rely on a way to do that as well. [/QUOTE]
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Action resolution (as per April 24 Rule of Three)
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