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Action resolution (as per April 24 Rule of Three)
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<blockquote data-quote="sheadunne" data-source="post: 5896184" data-attributes="member: 27570"><p>Basically what I'm trying to say is, it doesn't appear that the designers have followed the logic of the evolution of skills. </p><p></p><p>1e</p><p>No skills, just abilities checks (excluding the guide books), left up to the DM to decide. Created uneccessary work for the DM which lead to</p><p></p><p>2e</p><p>Too many skills, many of which weren't particular useful and many were redundant.</p><p></p><p>3e</p><p>Simplified skill list, to the point where fighters were left with one or two skills.</p><p></p><p>4e</p><p>Further simplified skill list, but opened it up more to the players to decide what skills they wanted</p><p></p><p>5e</p><p>Back to the DM doesn't have a guide on what ability scores to attach simple actions to. Now 5e might provide a very good "guide" to skills. I still worry about player/DM argument over which ability score to use. Just the simple act of breaking a mug to intimidate someone can be argued as either str or cha. Once a player knows how the DM is going to rule those types of actions, he'll either stop breaking mugs or constantly break mugs. Either way, his meta-knowledge is there and it will be used. It's not a good enough reason to stop having skills list.</p></blockquote><p></p>
[QUOTE="sheadunne, post: 5896184, member: 27570"] Basically what I'm trying to say is, it doesn't appear that the designers have followed the logic of the evolution of skills. 1e No skills, just abilities checks (excluding the guide books), left up to the DM to decide. Created uneccessary work for the DM which lead to 2e Too many skills, many of which weren't particular useful and many were redundant. 3e Simplified skill list, to the point where fighters were left with one or two skills. 4e Further simplified skill list, but opened it up more to the players to decide what skills they wanted 5e Back to the DM doesn't have a guide on what ability scores to attach simple actions to. Now 5e might provide a very good "guide" to skills. I still worry about player/DM argument over which ability score to use. Just the simple act of breaking a mug to intimidate someone can be argued as either str or cha. Once a player knows how the DM is going to rule those types of actions, he'll either stop breaking mugs or constantly break mugs. Either way, his meta-knowledge is there and it will be used. It's not a good enough reason to stop having skills list. [/QUOTE]
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