Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Action resolution (as per April 24 Rule of Three)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5896536" data-attributes="member: 42582"><p>I think whether this is cool, or just silly, is going to depend heavily on how the choice of stat, and the description by which it is incorporated, colours not just the making of the check, but its resolution.</p><p></p><p>For example, if you use your INT to pick the lock (by recalling your reading of the Guide to All Things Mechanical) or to attack (by lining up the perfect angle), how does that change the resolution of, and consequences of, success or failure? If the answer is "It doesn't", then the system is probably not going to work.</p><p></p><p>One boring way to colour resolution is just to change DCs - I know from experience, for example, that doing mechanical work with little or no manual skills, and only an intellectual grasp of the matter, isn't as effective as having someone do it who is deft and practiced. But this just opens the door to mathematical optimisation once again, which (I thought) is something that we're trying to downplay in favour of engagement with the fiction.</p><p></p><p>Does lining up a shot using geometric principles take more time? Work better with a crossbow than a bow (because you don't need to use your own strength to hold a crossbow taut)? Make it impossible to hit a moving target (because the geometry keeps changing, and tracking a moving target requires hand-eye co-ordination which is DEX, not INT)?</p><p></p><p>This is roughly how I try to do it in 4e, but the "edge" tends to be more fictional than mechanical (because of how the DC setting rules work) - for example, if you want the soldiers in the border fort to come on board with your madcap scheme, you need to send the fighter and not the sorcerer to talk to them, because only the fighter understands fighter-y things and can impress the soldiers with his/her grasp of them.</p><p></p><p>Or maybe its lower DC Diplomacy for the fighter, higher DC Bluff for the sorcerer - and the consequences of failure are therefore signficantly different: if the fighter fails then the soldiers are sceptical that it can be done; if the sorcerer fails then the soldiers are angry at being made fools of.</p><p></p><p>Anyway, there are certainly multiple viable paths, I think. But the designers will have to put more effort than any previous edition of D&D has done into explaining how the mechanics are meant to be used, and exactly how the processes of framing the circumstances of the check, permitting the check and then resolving its consequences are all to be undertaken.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5896536, member: 42582"] I think whether this is cool, or just silly, is going to depend heavily on how the choice of stat, and the description by which it is incorporated, colours not just the making of the check, but its resolution. For example, if you use your INT to pick the lock (by recalling your reading of the Guide to All Things Mechanical) or to attack (by lining up the perfect angle), how does that change the resolution of, and consequences of, success or failure? If the answer is "It doesn't", then the system is probably not going to work. One boring way to colour resolution is just to change DCs - I know from experience, for example, that doing mechanical work with little or no manual skills, and only an intellectual grasp of the matter, isn't as effective as having someone do it who is deft and practiced. But this just opens the door to mathematical optimisation once again, which (I thought) is something that we're trying to downplay in favour of engagement with the fiction. Does lining up a shot using geometric principles take more time? Work better with a crossbow than a bow (because you don't need to use your own strength to hold a crossbow taut)? Make it impossible to hit a moving target (because the geometry keeps changing, and tracking a moving target requires hand-eye co-ordination which is DEX, not INT)? This is roughly how I try to do it in 4e, but the "edge" tends to be more fictional than mechanical (because of how the DC setting rules work) - for example, if you want the soldiers in the border fort to come on board with your madcap scheme, you need to send the fighter and not the sorcerer to talk to them, because only the fighter understands fighter-y things and can impress the soldiers with his/her grasp of them. Or maybe its lower DC Diplomacy for the fighter, higher DC Bluff for the sorcerer - and the consequences of failure are therefore signficantly different: if the fighter fails then the soldiers are sceptical that it can be done; if the sorcerer fails then the soldiers are angry at being made fools of. Anyway, there are certainly multiple viable paths, I think. But the designers will have to put more effort than any previous edition of D&D has done into explaining how the mechanics are meant to be used, and exactly how the processes of framing the circumstances of the check, permitting the check and then resolving its consequences are all to be undertaken. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Action resolution (as per April 24 Rule of Three)
Top