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General Tabletop Discussion
*Pathfinder & Starfinder
Action resolution (as per April 24 Rule of Three)
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<blockquote data-quote="howandwhy99" data-source="post: 5897610" data-attributes="member: 3192"><p>While I like this system I don't care for it being the only system for conversing with NPCs or exploring the environment. I like what Monte said a few months back about how a player could simply state they are looking under the bed to find the hidden pea without rolling some search or skill check. Similarly, I like it if the players can actually ask the question they want answered from an NPC and potentially get a relevant response without the need for rolling reaction or skill checks. </p><p></p><p>I'm not adverse to die rolling, but I think it depends upon how the players play that leads to whether any roll is needed or not. Simplifying the game with a die roll can speed it up greatly. However I prefer letting players engage to the depth they desire to keep from stopping short enjoyable exploration, discussions, combat, etc. This is not that certain actions must necessarily have the player desired result. I only mean rolling dice needn't to be treated like so called resolution mechanics. They could instead be expressions of the game world.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5897610, member: 3192"] While I like this system I don't care for it being the only system for conversing with NPCs or exploring the environment. I like what Monte said a few months back about how a player could simply state they are looking under the bed to find the hidden pea without rolling some search or skill check. Similarly, I like it if the players can actually ask the question they want answered from an NPC and potentially get a relevant response without the need for rolling reaction or skill checks. I'm not adverse to die rolling, but I think it depends upon how the players play that leads to whether any roll is needed or not. Simplifying the game with a die roll can speed it up greatly. However I prefer letting players engage to the depth they desire to keep from stopping short enjoyable exploration, discussions, combat, etc. This is not that certain actions must necessarily have the player desired result. I only mean rolling dice needn't to be treated like so called resolution mechanics. They could instead be expressions of the game world. [/QUOTE]
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Community
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Action resolution (as per April 24 Rule of Three)
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