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General Tabletop Discussion
*Pathfinder & Starfinder
Action resolution (as per April 24 Rule of Three)
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<blockquote data-quote="LostSoul" data-source="post: 5897707" data-attributes="member: 386"><p>Here's how I deal with it:</p><p></p><p>I'm the DM, role-playing the NPC. If the player has his PC say something that the PC agrees with, then there is no need for a roll. (Likewise: if the player has the PC say something the NPC doesn't agree with.)</p><p></p><p>If there is the need for a roll - if, as DM, I don't know how the NPC will react - then I handle it like Dausuul mentions: the roll resolves the reaction of the NPC to what the PC actually said, not something like "His attitude is now Friendly."</p><p></p><p>For example:</p><p></p><p>[sblock]You want to lure a city council member to a bar so you can kidnap him. You have your PC say, "Let's go for a drink."</p><p></p><p>1. The council member is a lush. As DM I think, yeah, he'll go. No need for a roll.</p><p></p><p>2. The council member is a hard-working teetotaller who despises drinking and is very busy at the moment. As DM I think, no, he won't go. No need for a roll.</p><p></p><p>3. The council member is just a regular guy, who likes a drink but has some work to do. As DM I have no idea what he'd do. I call for a roll to determine if the NPC is going to go have a drink. </p><p></p><p>I use graded success levels, so it might turn out like this:</p><p>Total Failure: The NPC turns down the PC's request and is suspicious.</p><p>Marginal Failure: The NPC turns down the PC's request.</p><p>Marginal Success: The NPC agrees to go.</p><p>Total Success: The NPC agrees to go right away and pay for the PC's drinks.</p><p></p><p>Modifiers might come into play; you might get a bonus if you offer to pay for the NPC's drinks.[/sblock]</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5897707, member: 386"] Here's how I deal with it: I'm the DM, role-playing the NPC. If the player has his PC say something that the PC agrees with, then there is no need for a roll. (Likewise: if the player has the PC say something the NPC doesn't agree with.) If there is the need for a roll - if, as DM, I don't know how the NPC will react - then I handle it like Dausuul mentions: the roll resolves the reaction of the NPC to what the PC actually said, not something like "His attitude is now Friendly." For example: [sblock]You want to lure a city council member to a bar so you can kidnap him. You have your PC say, "Let's go for a drink." 1. The council member is a lush. As DM I think, yeah, he'll go. No need for a roll. 2. The council member is a hard-working teetotaller who despises drinking and is very busy at the moment. As DM I think, no, he won't go. No need for a roll. 3. The council member is just a regular guy, who likes a drink but has some work to do. As DM I have no idea what he'd do. I call for a roll to determine if the NPC is going to go have a drink. I use graded success levels, so it might turn out like this: Total Failure: The NPC turns down the PC's request and is suspicious. Marginal Failure: The NPC turns down the PC's request. Marginal Success: The NPC agrees to go. Total Success: The NPC agrees to go right away and pay for the PC's drinks. Modifiers might come into play; you might get a bonus if you offer to pay for the NPC's drinks.[/sblock] [/QUOTE]
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