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General Tabletop Discussion
*Pathfinder & Starfinder
Action resolution (as per April 24 Rule of Three)
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<blockquote data-quote="Tony Vargas" data-source="post: 5897941" data-attributes="member: 996"><p>Yeah. This is where the divide between player and character can really sneak up and bite you.</p><p></p><p>Sometimes, for whatever reason the "shy kid" or the "goofball" ends up with the high-Diplomacy character. Especially when you're random-rolling stats in order. When that happens "just roll Diplomacy" becomes your best friend.</p><p></p><p>Even when it's not that 'worst case,' though, it can be a little silly to base the result too heavily on what the player says. The player may not be that eloquent, or he may just have an off day (or even off moment), while the /character/ may be very, very good at this stuff. You wouldn't give a character a penalty to hit because his player's sword-arm was sprained that afternoon. Why give it a penalty because the player had a rough day at work? </p><p></p><p></p><p>What I would want to know from the "I use Diplomacy..." player is what he's after and what he's willing to put up to get it. Diplomacy is (in 4e game jargon, at least) the art of honest negotiation for mutual benefit. Just like I want to know which goblin you're shooting at, I'd need to know what kind of 'help' your trying to get.</p><p></p><p>More than that, if the player wants to, sure. But I'd actually encourage the RP after the roll. I wouldn't want someone to pull out the acting stops just to roll a 1.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5897941, member: 996"] Yeah. This is where the divide between player and character can really sneak up and bite you. Sometimes, for whatever reason the "shy kid" or the "goofball" ends up with the high-Diplomacy character. Especially when you're random-rolling stats in order. When that happens "just roll Diplomacy" becomes your best friend. Even when it's not that 'worst case,' though, it can be a little silly to base the result too heavily on what the player says. The player may not be that eloquent, or he may just have an off day (or even off moment), while the /character/ may be very, very good at this stuff. You wouldn't give a character a penalty to hit because his player's sword-arm was sprained that afternoon. Why give it a penalty because the player had a rough day at work? What I would want to know from the "I use Diplomacy..." player is what he's after and what he's willing to put up to get it. Diplomacy is (in 4e game jargon, at least) the art of honest negotiation for mutual benefit. Just like I want to know which goblin you're shooting at, I'd need to know what kind of 'help' your trying to get. More than that, if the player wants to, sure. But I'd actually encourage the RP after the roll. I wouldn't want someone to pull out the acting stops just to roll a 1. [/QUOTE]
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