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Action resolution (as per April 24 Rule of Three)
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<blockquote data-quote="Guyanthalas" data-source="post: 5899669" data-attributes="member: 73919"><p>Part of my struggle with the skill concepts in general are that they are situationally beneficial to players.</p><p> </p><p>A lot of the previous comments talk about making charisma related actions regarding diplomacy (even intimidation), and the roleplay aspects work great for that.</p><p> </p><p>Does that mean my rogue needs to "suavely disable a lock" in order to get a bonus for my roleplay skills? As far as I can tell, most of this just changes what occurs in diplomatic encounters.</p><p> </p><p>That being the case, isn't it logical to think that some portion of D&D players are not very charismatic? (Certainly not myself of course, <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) And that maybe they wish to play the charismatic character because they lack that trait in real life?</p><p> </p><p>We ask our players to describe what they say to someone to resolve a diplomatic encounter... but if they try to pick a lock do we demand that they tell us the principles behind lockpicking? </p><p> </p><p>I just see the "Tell me what you are doing..." system punishes a group of players who currently do not have a way to gain an advantage in the other (more mechanical) aspects of gameplay.</p></blockquote><p></p>
[QUOTE="Guyanthalas, post: 5899669, member: 73919"] Part of my struggle with the skill concepts in general are that they are situationally beneficial to players. A lot of the previous comments talk about making charisma related actions regarding diplomacy (even intimidation), and the roleplay aspects work great for that. Does that mean my rogue needs to "suavely disable a lock" in order to get a bonus for my roleplay skills? As far as I can tell, most of this just changes what occurs in diplomatic encounters. That being the case, isn't it logical to think that some portion of D&D players are not very charismatic? (Certainly not myself of course, ;)) And that maybe they wish to play the charismatic character because they lack that trait in real life? We ask our players to describe what they say to someone to resolve a diplomatic encounter... but if they try to pick a lock do we demand that they tell us the principles behind lockpicking? I just see the "Tell me what you are doing..." system punishes a group of players who currently do not have a way to gain an advantage in the other (more mechanical) aspects of gameplay. [/QUOTE]
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