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General Tabletop Discussion
*Pathfinder & Starfinder
action to command a summoned creature?
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<blockquote data-quote="TanisFrey" data-source="post: 5120558" data-attributes="member: 26948"><p>A creature from a Conjuration (Summoning) spell will do what you want without any rolls, if it understands you. As a free action a character can talk, most DM I have played limit this to about 5 words a round before you start to talk about using a move or standard action. This type of spell includes includes Summon Monster 1-9 and Summon Nature's Ally 1-9. There are some Conjuration (Summoning) that don't follow this and their rules written into the spell description like summon swarm.</p><p></p><p>A creature from a Conjuration (calling) spell require you to be able to communicate with the creature and negotiate with it for its services (a diplomacy opposed roll that can completed in at least a round or even several hours to complete). This type of spell includes Planar Ally, Planar Binding and Gate.</p><p></p><p>In either case the caster can try to communicate by gestures. I suggest that in this case it is a move action to attempt to give directions. Have the player act out what the character is doing to direct the creature and having an preform roll. Creatures with lower intelligence would require higher Preform DC then one with a higher intelligence score.</p><p></p><p>In some cases a familiar can be used to give orders. I suggest a round delay in this case.</p></blockquote><p></p>
[QUOTE="TanisFrey, post: 5120558, member: 26948"] A creature from a Conjuration (Summoning) spell will do what you want without any rolls, if it understands you. As a free action a character can talk, most DM I have played limit this to about 5 words a round before you start to talk about using a move or standard action. This type of spell includes includes Summon Monster 1-9 and Summon Nature's Ally 1-9. There are some Conjuration (Summoning) that don't follow this and their rules written into the spell description like summon swarm. A creature from a Conjuration (calling) spell require you to be able to communicate with the creature and negotiate with it for its services (a diplomacy opposed roll that can completed in at least a round or even several hours to complete). This type of spell includes Planar Ally, Planar Binding and Gate. In either case the caster can try to communicate by gestures. I suggest that in this case it is a move action to attempt to give directions. Have the player act out what the character is doing to direct the creature and having an preform roll. Creatures with lower intelligence would require higher Preform DC then one with a higher intelligence score. In some cases a familiar can be used to give orders. I suggest a round delay in this case. [/QUOTE]
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