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Action Types - Rules As Written
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<blockquote data-quote="Charlaquin" data-source="post: 7295189" data-attributes="member: 6779196"><p>Sight correction. ‘Move’ is not a type of action you take. ‘Movement’ is a resource, the unit of which is ‘Feet’. You have a number of ‘Feet’ of ‘Movement’ equal to your ‘Speed’, which you can expend to change your position at any time on your turn. Each ‘Foot’ of ‘Movement’ spent allows your character to move one foot in any direction. There are a few other things ‘Movement’ can be spent on, such as ending the ‘Prone’ ‘Condition’ (which costs an amount of ‘Movement’ equal to half your ‘Speed’) and some things increase the movement cost to change your position. For example, in ‘Difficult Terrain’, changing your position by one foot costs two ‘Feet’ of ‘Movement’ each. Continuing on...</p><p></p><p></p><p>Another minor correction, a ‘Reaction’, much like a ‘Bonus Action’ can only be used when another ability allows you to do so. One such ability is ‘Ready’, a type of action (not to be confused with an ‘Action’, the resource you expend to perform actions such as ‘Ready’) that, when used, allows you to choose an action (the category of activity) and a ‘Trigger’; when the chosen ‘Trigger’ occurs, you can peform the chosen action, expending your ‘Reaction’ instead of your ‘Action’ (the resource) to do so.</p><p></p><p>Continuing on...</p><p></p><p></p><p>Not so! A big design goal of 5th Edition was to use less mechanical jargon and more natural language, but this is Wizards of the Coast we’re talking about. They invented the rules lawyer. They don’t do natural language, they just obfuscate the mechanical jargon. ‘Interact With an Object’ is another type of resource, which you can expend to interact with an object, in much the same way that you have one ‘Action’ you can spend to perform an action, and 30 ‘Feet’ of ‘Movement’ you can spend to move one foot each. You can only spend your ‘Interact With an Object’ to interact with an object immediately before or after performing an action or expending 1 or more ‘Feet’ of ‘Movement’. You can also spend an ‘Action’ instead of an ‘Interact With an Object’ to interact with an object, allowing you to interact with a maximum of up to two objects on your turn.</p><p></p><p></p><p>Since communicating doesn’t have an associated resource cost, we can conclude that you can communicate as much as you want on your turn.</p><p></p><p></p><p>By a strict interpretation of the rules, yes. I don’t think I’ve ever met a DM who has held their players to this particular rule though.</p><p></p><p></p><p>That is correct. Under a strict interpretation of the rules, dropping a weapon is interacting with an object, and should therefore cost an ‘Interact With an Object’ or an ‘Action’, but again, I’ve never met a DM who held their players to that. Most waive the resource cost for interactions with objects that require negligible effort, such as dropping an object, and nobody really cares about limiting talking on or between turns.</p><p></p><p></p><p>Again, I’m pretty sure Wizards of the “we make Magic the Gathering” Coast doesn’t know how to do plain language in games, but there was so much backlash over how (if you’ll pardon the term,) “gamey” the language of 4e got, so they just made 5e’s jargon deliberately obtuse in hopes of hiding the fact that it’s still a ‘Game’ with ‘Mechanics’. That’s also why we have ‘Bonus Actions’ and ‘Movement’ instead of ‘Minor Actions’ and ‘Move Actions’, because they were so committed to pretending there’s no action economy, only one kind of action that you can use one of once on your turn. Credit where it’s due though, some pretty clever design did come out of that constraint, like Movement as a resource and the Ready Action.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7295189, member: 6779196"] Sight correction. ‘Move’ is not a type of action you take. ‘Movement’ is a resource, the unit of which is ‘Feet’. You have a number of ‘Feet’ of ‘Movement’ equal to your ‘Speed’, which you can expend to change your position at any time on your turn. Each ‘Foot’ of ‘Movement’ spent allows your character to move one foot in any direction. There are a few other things ‘Movement’ can be spent on, such as ending the ‘Prone’ ‘Condition’ (which costs an amount of ‘Movement’ equal to half your ‘Speed’) and some things increase the movement cost to change your position. For example, in ‘Difficult Terrain’, changing your position by one foot costs two ‘Feet’ of ‘Movement’ each. Continuing on... Another minor correction, a ‘Reaction’, much like a ‘Bonus Action’ can only be used when another ability allows you to do so. One such ability is ‘Ready’, a type of action (not to be confused with an ‘Action’, the resource you expend to perform actions such as ‘Ready’) that, when used, allows you to choose an action (the category of activity) and a ‘Trigger’; when the chosen ‘Trigger’ occurs, you can peform the chosen action, expending your ‘Reaction’ instead of your ‘Action’ (the resource) to do so. Continuing on... Not so! A big design goal of 5th Edition was to use less mechanical jargon and more natural language, but this is Wizards of the Coast we’re talking about. They invented the rules lawyer. They don’t do natural language, they just obfuscate the mechanical jargon. ‘Interact With an Object’ is another type of resource, which you can expend to interact with an object, in much the same way that you have one ‘Action’ you can spend to perform an action, and 30 ‘Feet’ of ‘Movement’ you can spend to move one foot each. You can only spend your ‘Interact With an Object’ to interact with an object immediately before or after performing an action or expending 1 or more ‘Feet’ of ‘Movement’. You can also spend an ‘Action’ instead of an ‘Interact With an Object’ to interact with an object, allowing you to interact with a maximum of up to two objects on your turn. Since communicating doesn’t have an associated resource cost, we can conclude that you can communicate as much as you want on your turn. By a strict interpretation of the rules, yes. I don’t think I’ve ever met a DM who has held their players to this particular rule though. That is correct. Under a strict interpretation of the rules, dropping a weapon is interacting with an object, and should therefore cost an ‘Interact With an Object’ or an ‘Action’, but again, I’ve never met a DM who held their players to that. Most waive the resource cost for interactions with objects that require negligible effort, such as dropping an object, and nobody really cares about limiting talking on or between turns. Again, I’m pretty sure Wizards of the “we make Magic the Gathering” Coast doesn’t know how to do plain language in games, but there was so much backlash over how (if you’ll pardon the term,) “gamey” the language of 4e got, so they just made 5e’s jargon deliberately obtuse in hopes of hiding the fact that it’s still a ‘Game’ with ‘Mechanics’. That’s also why we have ‘Bonus Actions’ and ‘Movement’ instead of ‘Minor Actions’ and ‘Move Actions’, because they were so committed to pretending there’s no action economy, only one kind of action that you can use one of once on your turn. Credit where it’s due though, some pretty clever design did come out of that constraint, like Movement as a resource and the Ready Action. [/QUOTE]
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