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<blockquote data-quote="Sacrosanct" data-source="post: 7295521" data-attributes="member: 15700"><p>It absolutely is because it's an opinion. How a class feels to play is completely subjective. Take me for example, I've long stuck with AD&D because I like niche protection. That's my preference. So those few times when I played 4e, the classes did feel like they played the same. Every class had an at will ability. Every one had an encounter ability (which never sat right with me anyway on how that recharged). Every one had a daily, and they all had utility. That made them feel the same because you used and managed resources the exact same way. And when you scrape off the fluff, a lot of the abilities between classes had the same effect. In AD&D (and in 5e), we played a fighter much differently than a thief, or a wizard. When we played 4e, the thief was doing the exact same things in combat as the fighter (do 2W damage+ability modifier, and move the target, or stun it, or whatever). It didn't feel to me like fighters would shine in combat above everyone else, and thieves would shine in exploration more than anyone else, etc.</p><p></p><p>So to me, that made all classes play the same way. You don't have the right to tell me I'm objectively wrong just because they felt like they played differently to you.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7295521, member: 15700"] It absolutely is because it's an opinion. How a class feels to play is completely subjective. Take me for example, I've long stuck with AD&D because I like niche protection. That's my preference. So those few times when I played 4e, the classes did feel like they played the same. Every class had an at will ability. Every one had an encounter ability (which never sat right with me anyway on how that recharged). Every one had a daily, and they all had utility. That made them feel the same because you used and managed resources the exact same way. And when you scrape off the fluff, a lot of the abilities between classes had the same effect. In AD&D (and in 5e), we played a fighter much differently than a thief, or a wizard. When we played 4e, the thief was doing the exact same things in combat as the fighter (do 2W damage+ability modifier, and move the target, or stun it, or whatever). It didn't feel to me like fighters would shine in combat above everyone else, and thieves would shine in exploration more than anyone else, etc. So to me, that made all classes play the same way. You don't have the right to tell me I'm objectively wrong just because they felt like they played differently to you. [/QUOTE]
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