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<blockquote data-quote="Charlaquin" data-source="post: 7295568" data-attributes="member: 6779196"><p>Sure, and if what had been said was “the classes <em>felt</em> the same to me in play”, that would also be a legitimate argument. But what was said was “the classes <em>played</em> the same.”</p><p></p><p></p><p>Neither you nor I get to redefine what the word opinion means. “The same” is an assessment of an objective quality. “Play” is an immergent property of game rules. “These two game elements play the same” is a statement not about the speaker’s personal assessment of the game play, but about the objective dissimilarity of the immergent play functions of those game elements. “These two game elements <em>feel</em> the same to me” is a judgment. If they <em>felt</em> the same to you, fine, I no longer have the inclination to discuss with you what features of the game design might be creating that feeling or why I feel differently. But if you claim thay they <em>were</em> the same, then you’re just making a false claim. There were differences, some of them quite significant, in the designs and in the gamestates those designs would create.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7295568, member: 6779196"] Sure, and if what had been said was “the classes [I]felt[/I] the same to me in play”, that would also be a legitimate argument. But what was said was “the classes [I]played[/I] the same.” Neither you nor I get to redefine what the word opinion means. “The same” is an assessment of an objective quality. “Play” is an immergent property of game rules. “These two game elements play the same” is a statement not about the speaker’s personal assessment of the game play, but about the objective dissimilarity of the immergent play functions of those game elements. “These two game elements [I]feel[/I] the same to me” is a judgment. If they [I]felt[/I] the same to you, fine, I no longer have the inclination to discuss with you what features of the game design might be creating that feeling or why I feel differently. But if you claim thay they [I]were[/I] the same, then you’re just making a false claim. There were differences, some of them quite significant, in the designs and in the gamestates those designs would create. [/QUOTE]
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