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Action Types - Rules As Written
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<blockquote data-quote="Charlaquin" data-source="post: 7295630" data-attributes="member: 6779196"><p>And there are plenty of times at plenty of tables where players carry on at excruciating length over what they should do with their action, bonus action, movement, and interaction with an object in 5e, so what’s your point? Both action economies provide the player with roughly the same number of decisions to make on each of their turns. There’s no accounting for how long some players may take to make those decisions.</p><p></p><p></p><p>A free Action was free, it didn’t take up any part of the action economy or create an additional decision point on your turn.</p><p></p><p></p><p>You’re missing bonus action, object interaction, and if you’re going to count free actions as part of 4e’s action economy, communicating. That’s exactly the same number of discrete action types. More if you count Movement as part of the action economy.</p><p></p><p></p><p>A bonus action is no more an exception than a minor action is. Either way you can’t use one unless you have something to use it on, the distinction between having a minor action each turn that you might or might not spend and not having a bonus action to spend unless an ability gives you something to spend it on (but you can still only use one such ability per turn) is a difference in presentation, not in functionality. As for object interaction, you may treat it as “if you want to do some additional little thing, the DM can adjudicate it”, but that’s not how the rules treat it. By the rules, you get one object interaction per turn. If you want to interact with more than one object, it takes an action to do so. You’re of course free to treat it more leniently if you like, I’m pretty sure the significant majority of DM’s do, myself included. At that point, however, it’s functionally equivalent to a free action in 4e.</p><p></p><p></p><p>It presents itself that way, yes, but if you pay attention to what those “little exceptions” are actually doing within the rules, they create an action economy that is functionally almost identical to the 4e action economy, with the things that were previously move actions recreated as actions or given a Movement cost, a few things that used to be minor actions shifted to either be standard or free actions, and some additional guidelines for adjudicating free actions.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7295630, member: 6779196"] And there are plenty of times at plenty of tables where players carry on at excruciating length over what they should do with their action, bonus action, movement, and interaction with an object in 5e, so what’s your point? Both action economies provide the player with roughly the same number of decisions to make on each of their turns. There’s no accounting for how long some players may take to make those decisions. A free Action was free, it didn’t take up any part of the action economy or create an additional decision point on your turn. You’re missing bonus action, object interaction, and if you’re going to count free actions as part of 4e’s action economy, communicating. That’s exactly the same number of discrete action types. More if you count Movement as part of the action economy. A bonus action is no more an exception than a minor action is. Either way you can’t use one unless you have something to use it on, the distinction between having a minor action each turn that you might or might not spend and not having a bonus action to spend unless an ability gives you something to spend it on (but you can still only use one such ability per turn) is a difference in presentation, not in functionality. As for object interaction, you may treat it as “if you want to do some additional little thing, the DM can adjudicate it”, but that’s not how the rules treat it. By the rules, you get one object interaction per turn. If you want to interact with more than one object, it takes an action to do so. You’re of course free to treat it more leniently if you like, I’m pretty sure the significant majority of DM’s do, myself included. At that point, however, it’s functionally equivalent to a free action in 4e. It presents itself that way, yes, but if you pay attention to what those “little exceptions” are actually doing within the rules, they create an action economy that is functionally almost identical to the 4e action economy, with the things that were previously move actions recreated as actions or given a Movement cost, a few things that used to be minor actions shifted to either be standard or free actions, and some additional guidelines for adjudicating free actions. [/QUOTE]
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