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Action Types - Rules As Written
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<blockquote data-quote="Yaarel" data-source="post: 7296504" data-attributes="member: 58172"><p>Probably, the Flourish (opening a door, drawing a weapon) and the Free Action (speech, dodging attack as part of AC) can be considered the same type of action, a Flourish. This seems to be the original intent of Players Handbook, where both speech and object interaction are lumped together under ‘flourishes’. The only difficulty is, the assertion that speech can only occur during ones turn. This is probably an accident of wording. By extension, other kinds of Flourish also occur during someone elses turn.</p><p></p><p>In other words, only an Action and a Move(ment) must happen during ones turn. Therefore, a Flourish to draw a bow as part of an attack must also happen during a turn, and a Flourish to open a door as part of a Move must also happen during a turn.</p><p></p><p>However, a Flourish might also be part of something that happens during someone elses turn, such as Speech to shout out a warning as part of your own observation of events taking place, or perhaps some minor object interaction as part of an interruptive Reaction. </p><p></p><p>In other words, a Flourish might happen at any time: whether it is your turn as part of your Action or Move, or when it isnt your turn as part of something else that you are doing when it isnt your turn, including Senses and any Reaction.</p><p></p><p></p><p></p><p>A DM adjudicates all Flourishes, according to the context of how plausible it sounds during the 6-second narrative of simultaneous events. Some flourishes are free, and some use up the 1 Flourish available. Different DMs will have different adjudications. For example, some DMs allow both a sheathing of one weapon and a drawing of an other weapon as part of the same Flourish. Other DMs, only allow one of these. Yet other DMs might allow both if fulfilling some requirement, such as high Dexterity, special equipment or location of sheath, some special affinity with weapons, or so on. A DM is supposed to adjudicate flourishes, and such decisions palpably affect the feel of the campaign.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7296504, member: 58172"] Probably, the Flourish (opening a door, drawing a weapon) and the Free Action (speech, dodging attack as part of AC) can be considered the same type of action, a Flourish. This seems to be the original intent of Players Handbook, where both speech and object interaction are lumped together under ‘flourishes’. The only difficulty is, the assertion that speech can only occur during ones turn. This is probably an accident of wording. By extension, other kinds of Flourish also occur during someone elses turn. In other words, only an Action and a Move(ment) must happen during ones turn. Therefore, a Flourish to draw a bow as part of an attack must also happen during a turn, and a Flourish to open a door as part of a Move must also happen during a turn. However, a Flourish might also be part of something that happens during someone elses turn, such as Speech to shout out a warning as part of your own observation of events taking place, or perhaps some minor object interaction as part of an interruptive Reaction. In other words, a Flourish might happen at any time: whether it is your turn as part of your Action or Move, or when it isnt your turn as part of something else that you are doing when it isnt your turn, including Senses and any Reaction. A DM adjudicates all Flourishes, according to the context of how plausible it sounds during the 6-second narrative of simultaneous events. Some flourishes are free, and some use up the 1 Flourish available. Different DMs will have different adjudications. For example, some DMs allow both a sheathing of one weapon and a drawing of an other weapon as part of the same Flourish. Other DMs, only allow one of these. Yet other DMs might allow both if fulfilling some requirement, such as high Dexterity, special equipment or location of sheath, some special affinity with weapons, or so on. A DM is supposed to adjudicate flourishes, and such decisions palpably affect the feel of the campaign. [/QUOTE]
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