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Action Types - Rules As Written
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<blockquote data-quote="Li Shenron" data-source="post: 7297124" data-attributes="member: 1465"><p>Ok, I think I want to give my 2cp here... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I don't remember at all the options in 4e since I've ever played it only a couple of nights.</p><p></p><p>In 5e in most cases only spell and special abilities use bonus actions and reactions, and many of those which use a bonus action are actually limited resources (e.g. spells), while reactions are by nature triggered by an external event. This means that in 5e you don't really spend your turn thinking "what can I do with my bonus action", instead it makes more sense that you just focus on your main action, or whatever you want to focus on this turn, and if it turns out that you are going to cast a spell that takes a bonus action <em>then</em> you take advantage of it and also do an attack or cast a cantrip. With reactions, it's only a matter of be aware of what can trigger something you can do, but again you're not stopping the game to think what can you do with your reaction... </p><p></p><p>There are some important exceptions such as two-weapon fighting, but the idea is normally that if you are interested in 2WFing then you keep your PC <em>configured</em> for that i.e. you wield two appropriate weapons and try to use the bonus action for a secondary weapon attack every turn.</p><p></p><p>I suppose that it is possible for a character to stack up several special abilities that use a bonus action, and then slog the game down when you still have all your uses available and need to choose which one, but I think it's going to take some <em>intent</em> to put yourself into that difficult situation by multiclassing and feats. I seem to remember that maybe the Monk has many different bonus actions abilities, but IIRC normal classes get 1-2.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7297124, member: 1465"] Ok, I think I want to give my 2cp here... :) I don't remember at all the options in 4e since I've ever played it only a couple of nights. In 5e in most cases only spell and special abilities use bonus actions and reactions, and many of those which use a bonus action are actually limited resources (e.g. spells), while reactions are by nature triggered by an external event. This means that in 5e you don't really spend your turn thinking "what can I do with my bonus action", instead it makes more sense that you just focus on your main action, or whatever you want to focus on this turn, and if it turns out that you are going to cast a spell that takes a bonus action [I]then[/I] you take advantage of it and also do an attack or cast a cantrip. With reactions, it's only a matter of be aware of what can trigger something you can do, but again you're not stopping the game to think what can you do with your reaction... There are some important exceptions such as two-weapon fighting, but the idea is normally that if you are interested in 2WFing then you keep your PC [I]configured[/I] for that i.e. you wield two appropriate weapons and try to use the bonus action for a secondary weapon attack every turn. I suppose that it is possible for a character to stack up several special abilities that use a bonus action, and then slog the game down when you still have all your uses available and need to choose which one, but I think it's going to take some [I]intent[/I] to put yourself into that difficult situation by multiclassing and feats. I seem to remember that maybe the Monk has many different bonus actions abilities, but IIRC normal classes get 1-2. [/QUOTE]
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