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<blockquote data-quote="DanMcS" data-source="post: 2533400" data-attributes="member: 6530"><p>You should see the part I took out that was too complex <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Quickened spells are swift actions, as already defined in the sources on swift actions; they are not immediate actions.</p><p></p><p></p><p></p><p>Yes, because their turn is over, and the second immediate action eats the swift action from their following turn. Rounds are cyclical, so you shouldn't think of it in terms of "he's getting multiple immediate actions in the same round"; after his turn ends, it's pretty much a new round for him.</p><p></p><p>Note that this is the way attacks of opportunity have always worked, I'm just unifying the terminology.</p><p></p><p>Example:</p><p>We are in round 2 of combat, so nobody is flatfooted. Bob goes on initiative count 15.</p><p></p><p>On initiative count 17, somebody provokes an Attack of Opportunity from Bob. He takes it, as an immediate action. He does not have combat reflexes, so this consumes his upcoming swift action.</p><p></p><p>Initiative count 16 comes and goes. 15 arrives, and it's Bob's turn.</p><p></p><p>He is not eligable to take a swift action right now, but he can take a standard and a move action, normally.</p><p></p><p>His actions "refresh" on his turn. (Query: do AoOs refresh at the beginning of your turn, or at the end? Technically, in this system, it's at the end, I think.)</p><p></p><p>Now, at initiative count 13, somebody else provokes an attack of opportunity from Bob. Bob can take it; he has not gained the Combat Reflexes feat since his last attack of opportunity, so this immediate action consumes his swift action from his upcoming turn, which will, barring any delay actions, occur at initiative count 15 on round 3.</p><p></p><p>This is (I'm pretty sure) exactly the same as the way the AoO rules work in D&D. I'm defining them as immediate actions to clean up a bit of terminology, and give a nice framework for parrying rules to hang on.</p></blockquote><p></p>
[QUOTE="DanMcS, post: 2533400, member: 6530"] You should see the part I took out that was too complex :) Quickened spells are swift actions, as already defined in the sources on swift actions; they are not immediate actions. Yes, because their turn is over, and the second immediate action eats the swift action from their following turn. Rounds are cyclical, so you shouldn't think of it in terms of "he's getting multiple immediate actions in the same round"; after his turn ends, it's pretty much a new round for him. Note that this is the way attacks of opportunity have always worked, I'm just unifying the terminology. Example: We are in round 2 of combat, so nobody is flatfooted. Bob goes on initiative count 15. On initiative count 17, somebody provokes an Attack of Opportunity from Bob. He takes it, as an immediate action. He does not have combat reflexes, so this consumes his upcoming swift action. Initiative count 16 comes and goes. 15 arrives, and it's Bob's turn. He is not eligable to take a swift action right now, but he can take a standard and a move action, normally. His actions "refresh" on his turn. (Query: do AoOs refresh at the beginning of your turn, or at the end? Technically, in this system, it's at the end, I think.) Now, at initiative count 13, somebody else provokes an attack of opportunity from Bob. Bob can take it; he has not gained the Combat Reflexes feat since his last attack of opportunity, so this immediate action consumes his swift action from his upcoming turn, which will, barring any delay actions, occur at initiative count 15 on round 3. This is (I'm pretty sure) exactly the same as the way the AoO rules work in D&D. I'm defining them as immediate actions to clean up a bit of terminology, and give a nice framework for parrying rules to hang on. [/QUOTE]
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