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<blockquote data-quote="TheCosmicKid" data-source="post: 7797396" data-attributes="member: 6683613"><p>First of all, we're not talking about what occurs while combat is taking place. We're talking about what occurs at the beginning of combat, when acting against an enemy "NOW" may be impossible or impolitic.</p><p></p><p>Secondly, your attempt to add nuance just adds fiddliness to the adjudication, takes up even more time, and generally adds an adversarial element to the exchange between player and DM. "I move down the hallway and ready an attack if there is a hostile creature." "Okay, do you ready to attack with a sword or your bow? What action are you readying against? How far do you move? Etc." "Fine: I move <em>30 feet</em> down the hallway and ready <em>my bow</em> to shoot the first hostile creature who <em>appears within range of me</em>." Do you want your players doing that every 30 feet of every hall? Because that's the optimal play you're incentivizing. The alternative I humbly propose is to assume in good faith that competent adventurers are behaving this way, offload the burden of determining who draws first onto the game system that was designed for precisely this purpose, and get on with exploring the dungeon.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7797396, member: 6683613"] First of all, we're not talking about what occurs while combat is taking place. We're talking about what occurs at the beginning of combat, when acting against an enemy "NOW" may be impossible or impolitic. Secondly, your attempt to add nuance just adds fiddliness to the adjudication, takes up even more time, and generally adds an adversarial element to the exchange between player and DM. "I move down the hallway and ready an attack if there is a hostile creature." "Okay, do you ready to attack with a sword or your bow? What action are you readying against? How far do you move? Etc." "Fine: I move [I]30 feet[/I] down the hallway and ready [I]my bow[/I] to shoot the first hostile creature who [I]appears within range of me[/I]." Do you want your players doing that every 30 feet of every hall? Because that's the optimal play you're incentivizing. The alternative I humbly propose is to assume in good faith that competent adventurers are behaving this way, offload the burden of determining who draws first onto the game system that was designed for precisely this purpose, and get on with exploring the dungeon. [/QUOTE]
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