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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Actions in Combat
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<blockquote data-quote="lichmaster" data-source="post: 8443684" data-attributes="member: 6683330"><p>I wasn't meaning that they would trigger OAs to each other as I'm seeing their movement pretty much lockstep.</p><p>I was meaning OAs wrt other combatants in melee. Imagine there's a 2 vs 2, both the pressing character and the falling back one would trigger AO from the enemy combatant not in front of themselves.</p><p></p><p></p><p>If the falling back character would trigger an OA from the pressing one, I agree with you: it would still be attacked (without advantage), and also receive an OA from the pressing enemy.</p><p>If the falling back character wouldn't trigger the OA from the pressing enemy than I see the falling back option becoming more useful.</p><p></p><p>But very likely there are many tactical aspects we're not considering right now, and that could change our conclusions quite a bit.</p><p>For example: fall back specifically says that the pressing character does not have advantage. If you also have some combat maneuver (stance) that allows you to impose disadvantage on attacks, and also maybe make counterattacks or gain some other form of edge when the enemy misses you, then that could become an interesting semi-passive fighting style.</p></blockquote><p></p>
[QUOTE="lichmaster, post: 8443684, member: 6683330"] I wasn't meaning that they would trigger OAs to each other as I'm seeing their movement pretty much lockstep. I was meaning OAs wrt other combatants in melee. Imagine there's a 2 vs 2, both the pressing character and the falling back one would trigger AO from the enemy combatant not in front of themselves. If the falling back character would trigger an OA from the pressing one, I agree with you: it would still be attacked (without advantage), and also receive an OA from the pressing enemy. If the falling back character wouldn't trigger the OA from the pressing enemy than I see the falling back option becoming more useful. But very likely there are many tactical aspects we're not considering right now, and that could change our conclusions quite a bit. For example: fall back specifically says that the pressing character does not have advantage. If you also have some combat maneuver (stance) that allows you to impose disadvantage on attacks, and also maybe make counterattacks or gain some other form of edge when the enemy misses you, then that could become an interesting semi-passive fighting style. [/QUOTE]
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