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Actions in starship combat for those with no useful skills
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<blockquote data-quote="Sunseeker" data-source="post: 7122369"><p>I provide them with an airlock.</p><p></p><p>I'm hard pressed to think of a skill that is <em>useless</em> in space combat that would actually be a codified skill in a game. "Hitting things" in a sci-fi setting often translates into "shooting things" which are translatable into gunnery-like skills. But I suppose, if somehow they were only good at hitting things with a stick, they might be either able to fend off boarders, or a boarding party themselves.</p><p></p><p>I could see social skills being useful, they could attempt to call for help, persuade the enemy to leave or perhaps distract the enemy with long boring speeches or silly questions and commentary. I mean how focused can you be if someone was narrating the battle, or worse, <em>wrongly</em> narrating the battle, leading you to believe your bad-guy-minions were slacking or fleeing or turning on you.</p><p></p><p>But lets say that Bob is so <em>niche</em> that there's absolutely <em>nothing</em> he can do. Well, honestly, tough. Most sci-fi games give each class ample room to be good at "one thing" and still have some modicum of skill in other areas. If they chose to ignore <em>all</em> of those things, that's on them. I mean, is Bob even really interested in space combat? Maybe he's happy to sit that out.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7122369"] I provide them with an airlock. I'm hard pressed to think of a skill that is [I]useless[/I] in space combat that would actually be a codified skill in a game. "Hitting things" in a sci-fi setting often translates into "shooting things" which are translatable into gunnery-like skills. But I suppose, if somehow they were only good at hitting things with a stick, they might be either able to fend off boarders, or a boarding party themselves. I could see social skills being useful, they could attempt to call for help, persuade the enemy to leave or perhaps distract the enemy with long boring speeches or silly questions and commentary. I mean how focused can you be if someone was narrating the battle, or worse, [I]wrongly[/I] narrating the battle, leading you to believe your bad-guy-minions were slacking or fleeing or turning on you. But lets say that Bob is so [I]niche[/I] that there's absolutely [I]nothing[/I] he can do. Well, honestly, tough. Most sci-fi games give each class ample room to be good at "one thing" and still have some modicum of skill in other areas. If they chose to ignore [I]all[/I] of those things, that's on them. I mean, is Bob even really interested in space combat? Maybe he's happy to sit that out. [/QUOTE]
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Actions in starship combat for those with no useful skills
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