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Actions in starship combat for those with no useful skills
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<blockquote data-quote="LordEntrails" data-source="post: 7122954" data-attributes="member: 6804070"><p>I think one mistake in game system design is that something like gunnery actually requires skill and training to use to some effect. That misconception comes from a 19th and 20th century attitude and expectations, and really shouldn't be considered accurate for a 21+ century setting.</p><p></p><p>Think of today's computers, ease of use is something central to application development. Apps (including targeting and firing of a weapons systems) should be easy to use. It is .... not forward thinking to think that a computer in a high-tech society, possible hundred of years in our future, would not be as capable for an amateur to use as a computer or app from today.</p><p></p><p>So, to me, piloting a ship, firing a weapons system, etc should be as easy as saying, "computer, set course to Centauri Prime, Station Alpha, minimum time. Engage." Or touching an enemy icon on a weapons display and saying "Fire".</p><p></p><p>Now, that doesn't mean someone who is an expert in piloting or gunnery couldn't do it better. They would know advanced options or routines that the opposing computer would be using and how to compensate for that, but such would not be required to atleast be moderately effective.</p><p></p><p>Look at Rogue One, any old person can jump into a gunners seat and shoot bad guys. Why not many of the other functions? Maybe not calculating a warp jump, but piloting sure. Managing automatic damage control? Absolutely. Replacing a warp core? Probably not even with a series of You Tube videos (or you can see how close we are today, look at time 0:40 and again around 1:00 to see how easy maintenance and repair will be 10 years from now, <a href="https://www.youtube.com/watch?v=T7VyVOJBM4Q" target="_blank">https://www.youtube.com/watch?v=T7VyVOJBM4Q</a>)</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7122954, member: 6804070"] I think one mistake in game system design is that something like gunnery actually requires skill and training to use to some effect. That misconception comes from a 19th and 20th century attitude and expectations, and really shouldn't be considered accurate for a 21+ century setting. Think of today's computers, ease of use is something central to application development. Apps (including targeting and firing of a weapons systems) should be easy to use. It is .... not forward thinking to think that a computer in a high-tech society, possible hundred of years in our future, would not be as capable for an amateur to use as a computer or app from today. So, to me, piloting a ship, firing a weapons system, etc should be as easy as saying, "computer, set course to Centauri Prime, Station Alpha, minimum time. Engage." Or touching an enemy icon on a weapons display and saying "Fire". Now, that doesn't mean someone who is an expert in piloting or gunnery couldn't do it better. They would know advanced options or routines that the opposing computer would be using and how to compensate for that, but such would not be required to atleast be moderately effective. Look at Rogue One, any old person can jump into a gunners seat and shoot bad guys. Why not many of the other functions? Maybe not calculating a warp jump, but piloting sure. Managing automatic damage control? Absolutely. Replacing a warp core? Probably not even with a series of You Tube videos (or you can see how close we are today, look at time 0:40 and again around 1:00 to see how easy maintenance and repair will be 10 years from now, [url]https://www.youtube.com/watch?v=T7VyVOJBM4Q[/url]) [/QUOTE]
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