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Actions in starship combat for those with no useful skills
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<blockquote data-quote="Lylandra" data-source="post: 7125836" data-attributes="member: 6816692"><p>Woah, wait! Just because a character isn't good at space *combat* it doesn't mean said character isn't useful in the campaign or even in the spaceship crew. Unless the only purpose of your ship is fighting in space. </p><p></p><p>- your ship could be a bigger exploration, trading or even diplomatic vessel. Of course such a ship would have means of defense and people who'd arm said defenses. Still doesn't mean that every member of the crew has to have space combat training.</p><p></p><p>- your campaign could simply involve travelling from planet to planet with the occasional space combat, like in Star Wars. Your exobiologist or linguist face or even your special ops bodyguard wouldn't necessarily have skills in using space ship cannons. </p><p></p><p>As we discussed in the other thread, a main difference between fanatsy and sci-fi is the degree of specialziation in every field that's pretty much a given fact in many sci-fi settings/systems. In D&D, one can expect every character to have at least rudimentary combat skills. This is not equally true in a sci-fi or modern campaign. Unless your system supports training in a broad range of skills without losing viability in your character's main role.</p></blockquote><p></p>
[QUOTE="Lylandra, post: 7125836, member: 6816692"] Woah, wait! Just because a character isn't good at space *combat* it doesn't mean said character isn't useful in the campaign or even in the spaceship crew. Unless the only purpose of your ship is fighting in space. - your ship could be a bigger exploration, trading or even diplomatic vessel. Of course such a ship would have means of defense and people who'd arm said defenses. Still doesn't mean that every member of the crew has to have space combat training. - your campaign could simply involve travelling from planet to planet with the occasional space combat, like in Star Wars. Your exobiologist or linguist face or even your special ops bodyguard wouldn't necessarily have skills in using space ship cannons. As we discussed in the other thread, a main difference between fanatsy and sci-fi is the degree of specialziation in every field that's pretty much a given fact in many sci-fi settings/systems. In D&D, one can expect every character to have at least rudimentary combat skills. This is not equally true in a sci-fi or modern campaign. Unless your system supports training in a broad range of skills without losing viability in your character's main role. [/QUOTE]
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