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Actions in starship combat for those with no useful skills
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<blockquote data-quote="Morrus" data-source="post: 7125911" data-attributes="member: 1"><p>So there's some great stuff in this thread. It's got me thinking about it from a different angle.</p><p></p><p>Instead of worrying how the character can contribute to this specific activity, I'm now thinking along the lines of introducing separate elements directed at such characters. It's harder for those particular characters to instigate stuff, but the GM can instigate stuff right at them. Some of the great ideas in this thread - cooking meals for the crew, etc. - while sometimes a little silly certain have me thinking in that direction. </p><p></p><p>Essentially, for those characters, they're in a different encounter. But it's blended in well, so it doesn't feel like one.</p><p></p><p>I just need to come up with the things which I can throw at them. You can only have so many tribble outbreaks. These are basically "minor random encounters on board a ship which aren't just repairing stuff". Nothing that will take too long.</p><p></p><p>- stowaway</p><p>- saboteur</p><p>- uncooperative AI (social encounter)</p><p>- ammo shortage</p><p>- cargo crate breaks open; something in it</p></blockquote><p></p>
[QUOTE="Morrus, post: 7125911, member: 1"] So there's some great stuff in this thread. It's got me thinking about it from a different angle. Instead of worrying how the character can contribute to this specific activity, I'm now thinking along the lines of introducing separate elements directed at such characters. It's harder for those particular characters to instigate stuff, but the GM can instigate stuff right at them. Some of the great ideas in this thread - cooking meals for the crew, etc. - while sometimes a little silly certain have me thinking in that direction. Essentially, for those characters, they're in a different encounter. But it's blended in well, so it doesn't feel like one. I just need to come up with the things which I can throw at them. You can only have so many tribble outbreaks. These are basically "minor random encounters on board a ship which aren't just repairing stuff". Nothing that will take too long. - stowaway - saboteur - uncooperative AI (social encounter) - ammo shortage - cargo crate breaks open; something in it [/QUOTE]
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Actions in starship combat for those with no useful skills
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