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Activating a scroll
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<blockquote data-quote="frankthedm" data-source="post: 2592487" data-attributes="member: 1164"><p><strong> The <em>preparation</em> is done for the caster, so no <em>preparation time</em> is needed beforehand as with normal spellcasting</strong></p><p></p><p><strong>Most spellcasters <em>prepare</em> their spells in advance—whether from a spellbook or through devout prayers and meditation— while some cast spells spontaneously without preparation.</strong></p><p><strong></strong></p><p></p><p>The scroll eliminates the preparation time, not casting time in this line of text. The rest is hazy.</p><p></p><p></p><p></p><p><strong></strong></p><p><strong>USING ITEMS</strong></p><p><strong>To use a magic item, it must be activated, although sometimes activation simply means putting a ring on your finger. Some items, once donned, function constantly. In most cases, using an item requires a standard action that does not provoke attacks of opportunity. By contrast, spell completion items are treated like spells in combat and do provoke attacks of opportunity.</strong></p><p><strong>Activating a magic item is a standard action unless the item description indicates otherwise. <u>However, the casting time of a spell is the time required to activate the same power in an item, regardless of the type of magic item, unless <u>the item description</u> specifically states otherwise.</u></strong></p><p><strong>The four ways to activate magic items are described below.</strong></p><p><strong>Spell Completion: This is the activation method for scrolls. A scroll is a spell that is mostly finished. <strong>The preparation is done for the caster, so no preparation time is needed beforehand as with normal spellcasting.</strong> All that’s left to do is perform the finishing parts of the spellcasting (the final gestures, words, and so on). To use a spell completion item safely, a character must be of high enough level in the right class to cast the spell already. If he can’t already cast the spell, there’s a chance he’ll make a mistake. Activating a spell completion item is a standard action and provokes attacks of opportunity exactly as casting a spell does.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>SCROLLS</strong></p><p><strong>A scroll is a spell (or collection of spells) that has been stored in written form. A spell on a scroll can be used only once. The writing vanishes from the scroll when the spell is activated. Using a scroll is basically like casting a spell.</strong></p><p><strong>Physical Description: A scroll is a heavy sheet of fine vellum or high-quality paper. An area about 8 1/2 inches wide and 11 inches long is sufficient to hold one spell. The sheet is reinforced at the top and bottom with strips of leather slightly longer than the sheet is wide. A scroll holding more than one spell has the same width (about 8 1/2 inches) but is an extra foot or so long for each extra spell. Scrolls that hold three or more spells are usually fitted with reinforcing rods at each end rather than simple strips of leather. A scroll has AC 9, 1 hit point, hardness 0, and a break DC of 8.</strong></p><p><strong>To protect it from wrinkling or tearing, a scroll is rolled up from both ends to form a double cylinder. (This also helps the user unroll the scroll quickly.) The scroll is placed in a tube of ivory, jade, leather, metal, or wood. Most scroll cases are inscribed with magic symbols which often identify the owner or the spells stored on the scrolls inside. The symbols often hide magic traps.</strong></p><p><strong>Activation: To activate a scroll, a spellcaster must read the spell written on it. Doing so involves several steps and conditions.</strong></p><p><strong>Decipher the Writing: The writing on a scroll must be deciphered before a character can use it or know exactly what spell it contains. This requires a read magic spell or a successful Spellcraft check (DC 20 + spell level). </strong></p><p><strong>Deciphering a scroll to determine its contents does not activate its magic unless it is a specially prepared cursed scroll. A character can decipher the writing on a scroll in advance so that he or she can proceed directly to the next step when the time comes to use the scroll.</strong></p><p><strong>Activate the Spell: Activating a scroll requires reading the spell from the scroll. The character must be able to see and read the writing on the scroll. Activating a scroll spell requires no material components or focus. (The creator of the scroll provided these when scribing the scroll.) Note that some spells are effective only when cast on an item or items. In such a case, the scroll user must provide the item when activating the spell. Activating a scroll spell is subject to disruption just as casting a normally prepared spell would be. Using a scroll is like casting a spell for purposes of arcane spell failure chance.</strong></p><p><strong>To have any chance of activating a scroll spell, the scroll user must meet the following requirements.</strong></p><p><strong>• The spell must be of the correct type (arcane or divine). Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only use scrolls containing divine spells. (The type of scroll a character creates is also determined by his or her class.)</strong></p><p><strong>• The user must have the spell on his or her class list.</strong></p><p><strong>• The user must have the requisite ability score.</strong></p><p><strong>If the user meets all the requirements noted above, and her caster level is at least equal to the spell’s caster level, she can automatically activate the spell without a check. If she meets all three requirements but her own caster level is lower than the scroll spell’s caster level, then she has to make a caster level check (DC = scroll’s caster level + 1) to cast the spell successfully. If she fails, she must make a DC 5 Wisdom check to avoid a mishap (see Scroll Mishaps, below). A natural roll of 1 always fails, whatever the modifiers.</strong></p><p><strong><span style="font-size: 12px">Determine Effect: A spell successfully activated from a scroll works exactly like a spell prepared and cast the normal way.</span> Assume the scroll spell’s caster level is always the minimum level required to cast the spell for the character who scribed the scroll (usually twice the spell’s level, minus 1), unless the caster specifically desires otherwise. </strong></p></blockquote><p></p>
[QUOTE="frankthedm, post: 2592487, member: 1164"] [B] The [I]preparation[/I] is done for the caster, so no [I]preparation time[/I] is needed beforehand as with normal spellcasting[/B] [B]Most spellcasters [I]prepare[/I] their spells in advance—whether from a spellbook or through devout prayers and meditation— while some cast spells spontaneously without preparation. [/B] The scroll eliminates the preparation time, not casting time in this line of text. The rest is hazy. [B] USING ITEMS To use a magic item, it must be activated, although sometimes activation simply means putting a ring on your finger. Some items, once donned, function constantly. In most cases, using an item requires a standard action that does not provoke attacks of opportunity. By contrast, spell completion items are treated like spells in combat and do provoke attacks of opportunity. Activating a magic item is a standard action unless the item description indicates otherwise. [U]However, the casting time of a spell is the time required to activate the same power in an item, regardless of the type of magic item, unless [U]the item description[/U] specifically states otherwise.[/U] The four ways to activate magic items are described below. Spell Completion: This is the activation method for scrolls. A scroll is a spell that is mostly finished. [B]The preparation is done for the caster, so no preparation time is needed beforehand as with normal spellcasting.[/B] All that’s left to do is perform the finishing parts of the spellcasting (the final gestures, words, and so on). To use a spell completion item safely, a character must be of high enough level in the right class to cast the spell already. If he can’t already cast the spell, there’s a chance he’ll make a mistake. Activating a spell completion item is a standard action and provokes attacks of opportunity exactly as casting a spell does. SCROLLS A scroll is a spell (or collection of spells) that has been stored in written form. A spell on a scroll can be used only once. The writing vanishes from the scroll when the spell is activated. Using a scroll is basically like casting a spell. Physical Description: A scroll is a heavy sheet of fine vellum or high-quality paper. An area about 8 1/2 inches wide and 11 inches long is sufficient to hold one spell. The sheet is reinforced at the top and bottom with strips of leather slightly longer than the sheet is wide. A scroll holding more than one spell has the same width (about 8 1/2 inches) but is an extra foot or so long for each extra spell. Scrolls that hold three or more spells are usually fitted with reinforcing rods at each end rather than simple strips of leather. A scroll has AC 9, 1 hit point, hardness 0, and a break DC of 8. To protect it from wrinkling or tearing, a scroll is rolled up from both ends to form a double cylinder. (This also helps the user unroll the scroll quickly.) The scroll is placed in a tube of ivory, jade, leather, metal, or wood. Most scroll cases are inscribed with magic symbols which often identify the owner or the spells stored on the scrolls inside. The symbols often hide magic traps. Activation: To activate a scroll, a spellcaster must read the spell written on it. Doing so involves several steps and conditions. Decipher the Writing: The writing on a scroll must be deciphered before a character can use it or know exactly what spell it contains. This requires a read magic spell or a successful Spellcraft check (DC 20 + spell level). Deciphering a scroll to determine its contents does not activate its magic unless it is a specially prepared cursed scroll. A character can decipher the writing on a scroll in advance so that he or she can proceed directly to the next step when the time comes to use the scroll. Activate the Spell: Activating a scroll requires reading the spell from the scroll. The character must be able to see and read the writing on the scroll. Activating a scroll spell requires no material components or focus. (The creator of the scroll provided these when scribing the scroll.) Note that some spells are effective only when cast on an item or items. In such a case, the scroll user must provide the item when activating the spell. Activating a scroll spell is subject to disruption just as casting a normally prepared spell would be. Using a scroll is like casting a spell for purposes of arcane spell failure chance. To have any chance of activating a scroll spell, the scroll user must meet the following requirements. • The spell must be of the correct type (arcane or divine). Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only use scrolls containing divine spells. (The type of scroll a character creates is also determined by his or her class.) • The user must have the spell on his or her class list. • The user must have the requisite ability score. If the user meets all the requirements noted above, and her caster level is at least equal to the spell’s caster level, she can automatically activate the spell without a check. If she meets all three requirements but her own caster level is lower than the scroll spell’s caster level, then she has to make a caster level check (DC = scroll’s caster level + 1) to cast the spell successfully. If she fails, she must make a DC 5 Wisdom check to avoid a mishap (see Scroll Mishaps, below). A natural roll of 1 always fails, whatever the modifiers. [SIZE=3]Determine Effect: A spell successfully activated from a scroll works exactly like a spell prepared and cast the normal way.[/SIZE] Assume the scroll spell’s caster level is always the minimum level required to cast the spell for the character who scribed the scroll (usually twice the spell’s level, minus 1), unless the caster specifically desires otherwise. [/B] [/QUOTE]
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