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<blockquote data-quote="Izerath" data-source="post: 2595475" data-attributes="member: 6743"><p><strong>Understood, but then why bother with scrolls at all?</strong></p><p></p><p>Hyp. - </p><p></p><p>First and foremost, I understand your logic, but where I lay the blame for the confusion is that by your interpretation, a spell is considered an "item" and thus that item can be the exception to the rule. </p><p></p><p>And gee - couldn't this be more clearly stated? </p><p></p><p>"However, the time required to activate an item that "casts" a spell is the same as the <em>casting time</em> of the spell as listed in the spell description, unless the item's description specifically states otherwise."</p><p></p><p>Secondly, understanding that this is how the rule is intended, the language for it sucks. In fact the entire darn passage bites it.</p><p></p><p>So, point conceded Hyp. I don't like it, but after your mathmatic example, I understand your angle. </p><p></p><p>Admittedly, I also checked out the "Rules of the Game" article on Using magic items (part two). Skip is pretty good at getting through the lawyer-speak in this stinking game (can you tell it's a love-hate relationship for me??) and he's got his ear to the ground as a developer.</p><p></p><p>This certainly doesn't mean I am going to change the way I run it in my home game! I like it "my way," and it's a lot easier to just outlaw the swift and quicken feats from being applied to scrolls. This way, the reduced casting time benefit only affects a minority of spells, since most spells are a Standard action to cast anyway. That, and I don't want my players running around casting 2 spells a round every combat! I guess I am just "old school" that way.</p><p></p><p>[sblock=RANT (at no one in particular): ]Who needs a lawyer to read this crap!?</p><p></p><p>If I want to read a law book, I'd go to law school. I'm trying to play a game. They try to write the rules clearly. They even define "key words" for you, like spell, power and item. Then they use the damnable things interchangably! Since when does spell=power=item???</p><p>I am all for a 4e - so long as they follow one rule. There shall never be more than one comma or conjunction in any sentence. Speak plainly - PLEASE!</p><p>[/sblock]</p><p>Peace out.</p></blockquote><p></p>
[QUOTE="Izerath, post: 2595475, member: 6743"] [b]Understood, but then why bother with scrolls at all?[/b] Hyp. - First and foremost, I understand your logic, but where I lay the blame for the confusion is that by your interpretation, a spell is considered an "item" and thus that item can be the exception to the rule. And gee - couldn't this be more clearly stated? "However, the time required to activate an item that "casts" a spell is the same as the [i]casting time[/i] of the spell as listed in the spell description, unless the item's description specifically states otherwise." Secondly, understanding that this is how the rule is intended, the language for it sucks. In fact the entire darn passage bites it. So, point conceded Hyp. I don't like it, but after your mathmatic example, I understand your angle. Admittedly, I also checked out the "Rules of the Game" article on Using magic items (part two). Skip is pretty good at getting through the lawyer-speak in this stinking game (can you tell it's a love-hate relationship for me??) and he's got his ear to the ground as a developer. This certainly doesn't mean I am going to change the way I run it in my home game! I like it "my way," and it's a lot easier to just outlaw the swift and quicken feats from being applied to scrolls. This way, the reduced casting time benefit only affects a minority of spells, since most spells are a Standard action to cast anyway. That, and I don't want my players running around casting 2 spells a round every combat! I guess I am just "old school" that way. [sblock=RANT (at no one in particular): ]Who needs a lawyer to read this crap!? If I want to read a law book, I'd go to law school. I'm trying to play a game. They try to write the rules clearly. They even define "key words" for you, like spell, power and item. Then they use the damnable things interchangably! Since when does spell=power=item??? I am all for a 4e - so long as they follow one rule. There shall never be more than one comma or conjunction in any sentence. Speak plainly - PLEASE! [/sblock] Peace out. [/QUOTE]
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