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activation of a glove of storing...
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<blockquote data-quote="Caliban" data-source="post: 98742" data-attributes="member: 284"><p>Items stored in the glove are in stasis (similar to the shrink item spell). A torch stored in the glove would put out zero light and heat. </p><p></p><p>And since the glove doesn't put them in an extradimensional space, theoretically it could store a bag of holding. </p><p></p><p>I think a coin with darkness cast on it would stop shedding darkness if it was placed in stasis (much like any other spells effects would be suspended while in stasis). </p><p></p><p>However, I don't think much of the tactic of storing the darkness coin in the glove at the end of your turn. It's great if you are alone, but it will affect your allies just as much as it affects your enemies. Darkness has a significant area of effect, a 40' globe of darkness is hard to manuever around. And Deeper Darkness creates a 120' globe (most battles I've seen in D&D don't cover nearly that much area.)</p></blockquote><p></p>
[QUOTE="Caliban, post: 98742, member: 284"] Items stored in the glove are in stasis (similar to the shrink item spell). A torch stored in the glove would put out zero light and heat. And since the glove doesn't put them in an extradimensional space, theoretically it could store a bag of holding. I think a coin with darkness cast on it would stop shedding darkness if it was placed in stasis (much like any other spells effects would be suspended while in stasis). However, I don't think much of the tactic of storing the darkness coin in the glove at the end of your turn. It's great if you are alone, but it will affect your allies just as much as it affects your enemies. Darkness has a significant area of effect, a 40' globe of darkness is hard to manuever around. And Deeper Darkness creates a 120' globe (most battles I've seen in D&D don't cover nearly that much area.) [/QUOTE]
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