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Community
General Tabletop Discussion
*Pathfinder & Starfinder
active casting feat
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<blockquote data-quote="Fanaelialae" data-source="post: 5696320" data-attributes="member: 53980"><p>If you want this feat to be useful, it should probably be 1 full round of combat casting per 5 minutes of normal casting time. Since the bulk of rituals are 5 minutes, this makes most rituals available in combat while keeping the bulk of game breakers (Raise Dead) outside the realm of combat. Realistically, if you make the casting time any longer, I don't see players using this feat. For any ritual with a casting time of 5 rounds or more, there's a realistic chance that the combat might be over before the ritual is cast.</p><p></p><p>I'd increase the casting cost to <em>at least double</em> (although keep in mind that the way gp costs scale, lower level rituals will nevertheless be practically free once the caster is a higher (ritual level +5) level). You can slow this accessibility using a significantly larger cost multiplier (x5) but that in turn means that this feat will hardly (if ever) be used at lower levels. Which might not necessarily be a bad thing (it might be a better feat for Paragon tier than Heroic).</p><p></p><p>Also keep in mind that there is an epic destiny (in arcane power I think) which allows the casting of rituals during combat. If that ED is available in your campaign, you should keep it in mind while designing this feat so as not to marginalize those benefits.</p><p></p><p>Also keep in mind rituals like Magic Circle and Imprison. This feat has the potential to make those rituals very potent combat abilities, under the right circumstances.</p><p></p><p>If you do choose to go ahead with it, then my offhand recommendation would be the following (albeit, I'm probably being a bit conservative, but better that than a broken feat; players tend to be much more forgiving if you improve a game element than when you nerf it):</p><p></p><p>Active Ritual – Feat Power</p><p>In the midst of combat you cool your head, you have have to preform a ritual to change the tide of battle.</p><p>Prerequisite: Paragon tier, Ritual Casting</p><p>Encounter</p><p>Standard Action, Personal</p><p>Target: Personal</p><p>Effect: You start preforming a ritual, the ritual cost is multiplied by 5.</p><p>Sustain: Standard.</p><p>Special: After 1 full round of casting per 5 minutes of casting time (during which time you may take no other actions), you complete the ritual.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5696320, member: 53980"] If you want this feat to be useful, it should probably be 1 full round of combat casting per 5 minutes of normal casting time. Since the bulk of rituals are 5 minutes, this makes most rituals available in combat while keeping the bulk of game breakers (Raise Dead) outside the realm of combat. Realistically, if you make the casting time any longer, I don't see players using this feat. For any ritual with a casting time of 5 rounds or more, there's a realistic chance that the combat might be over before the ritual is cast. I'd increase the casting cost to [i]at least double[/i] (although keep in mind that the way gp costs scale, lower level rituals will nevertheless be practically free once the caster is a higher (ritual level +5) level). You can slow this accessibility using a significantly larger cost multiplier (x5) but that in turn means that this feat will hardly (if ever) be used at lower levels. Which might not necessarily be a bad thing (it might be a better feat for Paragon tier than Heroic). Also keep in mind that there is an epic destiny (in arcane power I think) which allows the casting of rituals during combat. If that ED is available in your campaign, you should keep it in mind while designing this feat so as not to marginalize those benefits. Also keep in mind rituals like Magic Circle and Imprison. This feat has the potential to make those rituals very potent combat abilities, under the right circumstances. If you do choose to go ahead with it, then my offhand recommendation would be the following (albeit, I'm probably being a bit conservative, but better that than a broken feat; players tend to be much more forgiving if you improve a game element than when you nerf it): Active Ritual – Feat Power In the midst of combat you cool your head, you have have to preform a ritual to change the tide of battle. Prerequisite: Paragon tier, Ritual Casting Encounter Standard Action, Personal Target: Personal Effect: You start preforming a ritual, the ritual cost is multiplied by 5. Sustain: Standard. Special: After 1 full round of casting per 5 minutes of casting time (during which time you may take no other actions), you complete the ritual. [/QUOTE]
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active casting feat
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