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<blockquote data-quote="DND_Reborn" data-source="post: 8141324" data-attributes="member: 6987520"><p>Well, I don't know the reference, so I doubt I have much to offer.</p><p></p><p>Without that reference, I guess I don't see much difference between what you are trying to do an what d20 systems such as 5E already do.</p><p></p><p>Maybe something like a recharge mechanic? So, you have a reason to back off and "power-up" before you can move in again for something strong offensively. The longer you hold back, the better your option when you move in. I am just shooting from the hip here, but maybe something like you get action points equal to your level. An AP can be used for offensive (attack, cast, etc.) actions. When you are defensive for a turn, you regain a spent AP (up to your maximum).</p><p></p><p>I have no idea if I am on the right track or not, LOL. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8141324, member: 6987520"] Well, I don't know the reference, so I doubt I have much to offer. Without that reference, I guess I don't see much difference between what you are trying to do an what d20 systems such as 5E already do. Maybe something like a recharge mechanic? So, you have a reason to back off and "power-up" before you can move in again for something strong offensively. The longer you hold back, the better your option when you move in. I am just shooting from the hip here, but maybe something like you get action points equal to your level. An AP can be used for offensive (attack, cast, etc.) actions. When you are defensive for a turn, you regain a spent AP (up to your maximum). I have no idea if I am on the right track or not, LOL. :) [/QUOTE]
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