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Active inter-player dislike mitigation-any advice?
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<blockquote data-quote="demjenkins" data-source="post: 6703443" data-attributes="member: 6801385"><p>Mostly lol. Definitely talking to him (and possibly my entire table, depending on who's there tonight).Yes, people; talking's good, singling out is bad. I just like having multi-layered plans at hand in case he says "Sure, I got you, keep the peace!" but does it anyway. I want to find a solution (if talking fails and he makes an intentional mess again) to react with at hand, something that won't needlessly create drama or strife. Kicking him off is possible (even if it means shutting the game down for a week or three while we find another location). It may just come down to that and incompatible personality types. </p><p></p><p>Hopefully, my worries are for naught and he listens the first time. I sincerely hope he does, because I'm leaving what happens tonight (as a social group, not as story characters and tellers) largely up to him. </p><p></p><p>Thanks, sincerely, (again?) for the discussion. I'm by and large a silly person (perhaps a little too silly, at times, as you may have noticed) and talking things through to a neutral party helps me sift through what's usable and what's not lol. </p><p></p><p>Oh, still going to mess with his character, but that's because he left it up to the GM (oh, hey, that's me) how it happens (within reasonable discussion.)</p><p></p><p>EDIT: [MENTION=6680793]kin[/MENTION]gsRule - but I'm not a Sith, and I'd rather avoid that hassle because it could take a while to find someplace else. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="demjenkins, post: 6703443, member: 6801385"] Mostly lol. Definitely talking to him (and possibly my entire table, depending on who's there tonight).Yes, people; talking's good, singling out is bad. I just like having multi-layered plans at hand in case he says "Sure, I got you, keep the peace!" but does it anyway. I want to find a solution (if talking fails and he makes an intentional mess again) to react with at hand, something that won't needlessly create drama or strife. Kicking him off is possible (even if it means shutting the game down for a week or three while we find another location). It may just come down to that and incompatible personality types. Hopefully, my worries are for naught and he listens the first time. I sincerely hope he does, because I'm leaving what happens tonight (as a social group, not as story characters and tellers) largely up to him. Thanks, sincerely, (again?) for the discussion. I'm by and large a silly person (perhaps a little too silly, at times, as you may have noticed) and talking things through to a neutral party helps me sift through what's usable and what's not lol. Oh, still going to mess with his character, but that's because he left it up to the GM (oh, hey, that's me) how it happens (within reasonable discussion.) EDIT: [MENTION=6680793]kin[/MENTION]gsRule - but I'm not a Sith, and I'd rather avoid that hassle because it could take a while to find someplace else. :p [/QUOTE]
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