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General Tabletop Discussion
*Pathfinder & Starfinder
Active Perception and Passive Perception
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<blockquote data-quote="fba827" data-source="post: 5111773" data-attributes="member: 807"><p>(evil dm mode)</p><p></p><p>Eh, if their passive perception won't notice it AND they aren't using active perception, then let them step on a few pressure plates. They'll pick up on it and start to use active perception more often, or be dead, eventually. It's "trial by fire," "sink or swim," and whatever other term you want to use...</p><p></p><p>(/evil dm mode)</p><p></p><p>But slightly more seriously, perhaps for the first couple rooms, just lower the dc slightly to the point of "you think something is amiss, there are scorch marks" or "you notice scraping against where the floor meets the wall" thus cluing them in to use active perception. But just do this for the first few rooms to get the idea that there are traps, and lots of them. after that, just go with it as written.</p><p></p><p>(for justification, you can say that the traps near the entrane get trigged much more often by wayward creatures, thus there are more signs and residue around of previously triggered traps - hence making it easier to notice. but traps further in aren't triggered nearly as much since no one ever makes it down that far, thus, less evidence to notice).</p></blockquote><p></p>
[QUOTE="fba827, post: 5111773, member: 807"] (evil dm mode) Eh, if their passive perception won't notice it AND they aren't using active perception, then let them step on a few pressure plates. They'll pick up on it and start to use active perception more often, or be dead, eventually. It's "trial by fire," "sink or swim," and whatever other term you want to use... (/evil dm mode) But slightly more seriously, perhaps for the first couple rooms, just lower the dc slightly to the point of "you think something is amiss, there are scorch marks" or "you notice scraping against where the floor meets the wall" thus cluing them in to use active perception. But just do this for the first few rooms to get the idea that there are traps, and lots of them. after that, just go with it as written. (for justification, you can say that the traps near the entrane get trigged much more often by wayward creatures, thus there are more signs and residue around of previously triggered traps - hence making it easier to notice. but traps further in aren't triggered nearly as much since no one ever makes it down that far, thus, less evidence to notice). [/QUOTE]
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Active Perception and Passive Perception
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