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General Tabletop Discussion
*Pathfinder & Starfinder
Active Perception and Passive Perception
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<blockquote data-quote="Starfox" data-source="post: 5111781" data-attributes="member: 2303"><p>For traps, there are basically two kinds:</p><p></p><p>The tactical trap. This is placed as a part of a normal encounter and intended to be spotted. Basically, this kind of trap is terrain: charge and suffer the tripwire.</p><p></p><p>The hidden trap: This is the static hidden trap trap intended to do damage. It is an encounter in itself or in conjunction with other traps, but rarely with monsters. It lowers the pace of the adventure and is very much discouraged in the 4E DMG. If you use one of these it, foreshadow it so your players have a chance to spot it. Make sure that its lethal enough to be at least a semi-worthy encounter. For this kind of trap, I'd disallow passive checks or have the trap roll Stealth against the players; having an auto-spot rule makes this kind of trap pretty pointless.</p></blockquote><p></p>
[QUOTE="Starfox, post: 5111781, member: 2303"] For traps, there are basically two kinds: The tactical trap. This is placed as a part of a normal encounter and intended to be spotted. Basically, this kind of trap is terrain: charge and suffer the tripwire. The hidden trap: This is the static hidden trap trap intended to do damage. It is an encounter in itself or in conjunction with other traps, but rarely with monsters. It lowers the pace of the adventure and is very much discouraged in the 4E DMG. If you use one of these it, foreshadow it so your players have a chance to spot it. Make sure that its lethal enough to be at least a semi-worthy encounter. For this kind of trap, I'd disallow passive checks or have the trap roll Stealth against the players; having an auto-spot rule makes this kind of trap pretty pointless. [/QUOTE]
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Active Perception and Passive Perception
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