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General Tabletop Discussion
*Pathfinder & Starfinder
Active Perception and Passive Perception
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<blockquote data-quote="N0Man" data-source="post: 5114951" data-attributes="member: 64066"><p>The way I like to play it is that the DC should be based on what makes sense on the setting or situation. The DC might also just be to spot a clue.</p><p></p><p>Some should be tough to see, and only viewable through a normal trained Spot Check success, but what if you have a super perceptive character that can passively perceive what others have to roll for?</p><p></p><p>It sounds like some of you are promoting that you should raise the DC to high enough so that your perceptive character still has to roll for it, and can't see it automatically.</p><p></p><p>If that's the case, then why bother putting points in it at all? If you are just making it so they can't do it passively, all the players might as well not even train it, never bother to put a feat to improve it, or use a background for it. It completely defeats the purpose of deciding to have that concept.</p><p></p><p>If a player builds his character for a theme, and to be good at something, then he should reap the rewards for it. It shouldn't be a constant auto-win every time, but inflating the difficulty to keep people from auto-succeeding is cheap and unfair to players.</p><p></p><p>This doesn't apply to just Perception, but to any skill. Let your specialists be rewarded for specializing. Make them feel like their choice paid off.</p></blockquote><p></p>
[QUOTE="N0Man, post: 5114951, member: 64066"] The way I like to play it is that the DC should be based on what makes sense on the setting or situation. The DC might also just be to spot a clue. Some should be tough to see, and only viewable through a normal trained Spot Check success, but what if you have a super perceptive character that can passively perceive what others have to roll for? It sounds like some of you are promoting that you should raise the DC to high enough so that your perceptive character still has to roll for it, and can't see it automatically. If that's the case, then why bother putting points in it at all? If you are just making it so they can't do it passively, all the players might as well not even train it, never bother to put a feat to improve it, or use a background for it. It completely defeats the purpose of deciding to have that concept. If a player builds his character for a theme, and to be good at something, then he should reap the rewards for it. It shouldn't be a constant auto-win every time, but inflating the difficulty to keep people from auto-succeeding is cheap and unfair to players. This doesn't apply to just Perception, but to any skill. Let your specialists be rewarded for specializing. Make them feel like their choice paid off. [/QUOTE]
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